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path: root/src/honey.c
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2020-12-04add SignalManager.lua and revert to old Node.luasanine-a
2020-12-03rewrite demosanine-a
2020-12-02create basic scene tree nodesanine-a
2020-11-29add glm vec3 and vec4 bindings as lua objectssanine-a
2020-11-29refactor all files to use new argument parsing and table building functionssanine-a
2020-11-29begin refactor of glm functions and basic argument parsingsanine-a
2020-11-01add basic node typessanine-a
2020-10-31add basic framebuffer operationssanine-a
2020-10-31add basic texture bindingssanine-a
2020-10-27fix bug with working directory and add Vector and Matrix wrapperssanine-a
2020-10-27improve syntax error messagessanine-a
2020-10-27fix bug in honey.shader.new and add basic primitives bindingssanine-a
2020-10-27add honey.mesh bindings to the honey_setup()sanine-a
2020-10-25remove model/* and add shader bindingssanine-a
2020-10-25add basic cglm binding functionssanine-a
2020-10-25move main loop into honey_runsanine-a
2020-10-25add honey_exitsanine-a
2020-10-25move honey_window_information to common.h and add mouse movement functionssanine-a
2020-10-24add more window functions and clean up window info accesssanine-a
2020-10-24add window module and fullscreen togglesanine-a
2020-10-24move setup functions to honey.csanine-a
2020-10-21add table recurtion to honey_lua_create_table and fix input setupsanine-a
2020-10-21add honey_lua.h and honey_lua.hsanine-a
2020-10-19add honey libraries back and reorganize directoriessanine-a
2020-10-18clear out old files, add basic scriptingsanine-a
2020-05-22add keyboard inputsanine-a
2020-05-22create basic honey_camerasanine-a
2020-05-21fix documentation errorssanine-a
2020-05-20add overridable update() and draw() callbackssanine-a