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raylib
a 3D game engine written in C
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honey.c
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2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-03
rewrite demo
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-29
add glm vec3 and vec4 bindings as lua objects
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
begin refactor of glm functions and basic argument parsing
sanine-a
2020-11-01
add basic node types
sanine-a
2020-10-31
add basic framebuffer operations
sanine-a
2020-10-31
add basic texture bindings
sanine-a
2020-10-27
fix bug with working directory and add Vector and Matrix wrappers
sanine-a
2020-10-27
improve syntax error messages
sanine-a
2020-10-27
fix bug in honey.shader.new and add basic primitives bindings
sanine-a
2020-10-27
add honey.mesh bindings to the honey_setup()
sanine-a
2020-10-25
remove model/* and add shader bindings
sanine-a
2020-10-25
add basic cglm binding functions
sanine-a
2020-10-25
move main loop into honey_run
sanine-a
2020-10-25
add honey_exit
sanine-a
2020-10-25
move honey_window_information to common.h and add mouse movement functions
sanine-a
2020-10-24
add more window functions and clean up window info access
sanine-a
2020-10-24
add window module and fullscreen toggle
sanine-a
2020-10-24
move setup functions to honey.c
sanine-a
2020-10-21
add table recurtion to honey_lua_create_table and fix input setup
sanine-a
2020-10-21
add honey_lua.h and honey_lua.h
sanine-a
2020-10-19
add honey libraries back and reorganize directories
sanine-a
2020-10-18
clear out old files, add basic scripting
sanine-a
2020-05-22
add keyboard input
sanine-a
2020-05-22
create basic honey_camera
sanine-a
2020-05-21
fix documentation errors
sanine-a
2020-05-20
add overridable update() and draw() callbacks
sanine-a