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honey-engine
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raylib
a 3D game engine written in C
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main.c
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Author
2023-02-15
implement basic vector bindings
sanine
2023-02-12
switch to tinyobj and nanovg from assimp and cairo
sanine
2022-10-04
add garbage collector canaries
sanine
2022-10-03
add basic bouncing ball
sanine
2022-09-27
fix off-by-1 bug in face indexing
sanine
2022-09-27
fix uninitialized memory bug in mesh loading and add suzanne.dae
sanine
2022-09-13
add initial audio bindings
sanine
2022-08-24
add logging bindings
sanine
2022-08-24
add command-line arguments
sanine
2022-08-23
add basic transforms
sanine
2022-08-22
add textures
sanine
2022-08-19
add shaders and basic drawing functions
sanine
2022-08-18
implement working windows
sanine
2022-06-14
add basic logging function
sanine
2022-06-14
scorched earth, start over
sanine
2022-04-16
fix bug in main script loader and rename honey_gl.c -> honey_window.c
sanine
2022-03-01
pop after creating window
sanine
2022-03-01
add basic window functions, option parsing, and main loop
sanine
2021-10-21
move test files to the same directories as the files they test
sanine
2020-10-25
move main loop into honey_run
sanine-a
2020-10-24
add more window functions and clean up window info access
sanine-a
2020-10-24
add window module and fullscreen toggle
sanine-a
2020-10-24
add honey_lua_pcall with traceback ability
sanine-a
2020-10-24
move setup functions to honey.c
sanine-a
2020-10-23
add key binding input functions
sanine-a
2020-10-21
add table recurtion to honey_lua_create_table and fix input setup
sanine-a
2020-10-19
add honey libraries back and reorganize directories
sanine-a
2020-10-18
clear out old files, add basic scripting
sanine-a