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raylib
a 3D game engine written in C
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2022-08-22
add append_table()
sanine
2022-08-20
fix bug in gl.bufferData and add error checking
sanine
2022-08-18
implement working windows
sanine
2022-08-18
add glfwInit and glfwTerminate bindings
sanine
2022-06-16
add mock_**queue macros
sanine
2022-06-16
add initial window framework
sanine
2022-06-16
add helper macros for mocking
sanine
2022-06-14
fix RUN_TESTS macro
sanine
2022-06-14
add basic logging function
sanine
2022-06-14
scorched earth, start over
sanine
2021-10-21
move test files to the same directories as the files they test
sanine
2021-09-28
add multiple data types test and move mock queue cleanup and init into ↵
sanine
tests_main.c
2021-09-28
add mock_queue_cleanup() function and move queue malloc call inside ↵
sanine
mock_queue_data
2021-09-28
add mock queue
sanine
2021-09-25
add honey_warn(), honey_error(), and honey_fatal() logging macros
sanine
2021-09-25
add honey_info() log function
sanine
2021-09-24
add getters and setters for log level/file
sanine
2021-09-24
update logging to use real functions
sanine
2021-09-23
fix debug required logging level
sanine
2021-09-23
add honey_debug_()
sanine
2021-09-23
add honey_log_level_str_()
sanine
2021-09-23
add basic test framework
sanine