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raylib
a 3D game engine written in C
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Author
2022-06-14
do not log if log level is too low
sanine
2022-06-14
add honey_set_log_level
sanine
2022-06-14
fix RUN_TESTS macro
sanine
2022-06-14
add basic logging function
sanine
2022-06-14
scorched earth, start over
sanine
2022-04-16
delete src/mesh/assimp-master
sanine
2022-04-16
fix bug in main script loader and rename honey_gl.c -> honey_window.c
sanine
2022-03-04
add assimp submodule
sanine
2022-03-01
pop after creating window
sanine
2022-03-01
add basic window functions, option parsing, and main loop
sanine
2021-10-21
move test files to the same directories as the files they test
sanine
2021-09-28
add multiple data types test and move mock queue cleanup and init into ↵
sanine
tests_main.c
2021-09-28
add mock_queue_cleanup() function and move queue malloc call inside ↵
sanine
mock_queue_data
2021-09-28
add mock queue
sanine
2021-09-25
add honey_warn(), honey_error(), and honey_fatal() logging macros
sanine
2021-09-25
add honey_info() log function
sanine
2021-09-24
add getters and setters for log level/file
sanine
2021-09-24
update logging to use real functions
sanine
2021-09-23
fix debug required logging level
sanine
2021-09-23
add honey_debug_()
sanine
2021-09-23
add honey_log_level_str_()
sanine
2021-09-23
add basic test framework
sanine
2020-12-19
add curveTo function
sanine-a
2020-12-19
add additional cairo texture config functions
sanine-a
2020-12-17
add setLineWidth and arc functions to cairo bindings
sanine-a
2020-12-17
fix segfault when destroying cairo textures
sanine-a
2020-12-17
add basic stroke functions
sanine-a
2020-12-17
add cairo contexts
sanine-a
2020-12-16
add textures to cairo bindings
sanine-a
2020-12-15
remove spurious debug message
sanine-a
2020-12-15
fix bugs in texture parameter setting and add low-resolution to demo
sanine-a
2020-12-15
fix non-skipping bug in honey_lua_parse_params
sanine-a
2020-12-15
refactor textures and allow parameter setting
sanine-a
2020-12-13
add optional geometry shaders to honey_shader
sanine-a
2020-12-12
add param table parsing function
sanine-a
2020-12-12
add basic cairo bindings
sanine-a
2020-12-09
refactor: move primitives into lua & streamline mesh creation
sanine-a
2020-12-05
remove light.*
sanine-a
2020-12-05
remove camera.*
sanine-a
2020-12-05
switch meshes to use metamathods
sanine-a
2020-12-05
change textures to use metamethods
sanine-a
2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-03
rewrite demo
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-30
fix bug in glm binding memory allocators
sanine-a
2020-11-29
add translate function to mat4 prototype
sanine-a
2020-11-29
add camera functions and fix bug in argument parsing
sanine-a
2020-11-29
refactor affine transform bindings
sanine-a
2020-11-29
add glm vec3 and vec4 bindings as lua objects
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
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