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raylib
a 3D game engine written in C
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2020-10-23
add key binding input functions
sanine-a
2020-10-21
add table recurtion to honey_lua_create_table and fix input setup
sanine-a
2020-10-21
refactor: move honey_lua function definitions to common.h
sanine-a
2020-10-21
add honey_lua.h and honey_lua.h
sanine-a
2020-10-19
add honey libraries back and reorganize directories
sanine-a
2020-10-18
clear out old files, add basic scripting
sanine-a
2020-06-05
refactor: rename honey_error to honey_result
sanine-a
2020-06-03
add multiple lights to shaders
sanine-a
2020-06-01
add model loading
sanine-a
2020-06-01
refactor: unify error handling
sanine-a
2020-05-24
add honey_shader_new()
sanine-a
2020-05-24
add blinn-phong lighting demo
sanine-a
2020-05-23
add normals to primitives
sanine-a
2020-05-23
refactor: rename number, vector, etc in honey_shader_set_* to value
sanine-a
2020-05-23
add honey_shader_set_vec3()
sanine-a
2020-05-23
fix bug in link order
sanine-a
2020-05-22
add honey_key_unbind_all()
sanine-a
2020-05-22
add keyboard input
sanine-a
2020-05-22
create basic honey_camera
sanine-a
2020-05-21
refactor: rename honey_shader_set_matrix_4vf to honey_shader_set_mat4
sanine-a
2020-05-21
add textured cube primitive
sanine-a
2020-05-21
fix documentation errors
sanine-a
2020-05-20
add cube primitive
sanine-a
2020-05-20
add overridable update() and draw() callbacks
sanine-a
2020-05-20
add honey_texture
sanine-a
2020-05-20
add honey_mesh and assorted related functions
sanine-a
2020-05-20
an initial commit
sanine-a
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