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#version 330 core
in vec3 outColor;
in vec2 outTexCoord;
out vec4 FragColor;
uniform sampler2D boxTexture;
uniform sampler2D happyTexture;
void main()
{
FragColor = vec4(outColor.xyz, 1.0); //mix(texture(boxTexture, outTexCoord), texture(happyTexture, outTexCoord), 0.2);
}
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