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#version 330 core
in vec2 texture_coordinate;
uniform sampler2D box_texture;
uniform sampler2D happy_texture;
out vec4 FragColor;
void main()
{
  FragColor = mix(texture(box_texture, texture_coordinate),
                  vec4(texture(happy_texture, texture_coordinate).xyz, 1.0),
                  0.2);
}
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