blob: 2c62f90864d975726bf64fe6f459850d1e83e95e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#version 330 core
layout (location = 0) in vec3 position;
out vec4 color;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(position.xyz, 1.0);
color = vec4(0, 1, 1, 1);
}
|