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local Vector = require('Vector')
local Matrix = require('Matrix')
local Node = require('Node')
local Camera = {}
Camera.prototype = {}
setmetatable(Camera.prototype, { __index = Node.prototype })
Camera.prototype.updateView = function(self)
self.basis = self.transform:basis()
Matrix.Mat4.look(self.position, self.basis.z, self.basis.y, self.view)
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Camera.mt = {}
Camera.mt.__index = Camera.prototype
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Camera.new = function(parent, position, rotation, scale, fov, aspect, near, far)
local camera = Node.new(parent, position, rotation, scale)
setmetatable(camera, Camera.mt)
camera.view = Matrix.Mat4.new()
camera:updateView()
camera.projection = Matrix.Mat4.perspective(fov, aspect, near, far)
return camera
end
return Camera
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