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local Vector = require('Vector')
local Matrix = require('Matrix')
local Node = {}
Node.prototype = {}
Node.prototype.updateTransform = function(self)
honey.cglm.mat4.identity(self.transform.array)
self.transform:scale(self.scale)
self.transform:rotate(Vector.Vec3.ZERO, Vector.Vec3.Z_UNIT, self.rotation:at(2))
self.transform:rotate(Vector.Vec3.ZERO, Vector.Vec3.Y_UNIT, self.rotation:at(1))
self.transform:rotate(Vector.Vec3.ZERO, Vector.Vec3.X_UNIT, self.rotation:at(0))
self.transform:translate(self.position)
if parent ~= nil then
self.transform:mul(self.parent.transform)
end
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Node.mt = {}
Node.mt.__index = Node.prototype
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Node.new = function(parent, position, rotation, scale)
local node = {}
setmetatable(node, Node.mt)
node.parent = parent
node.position = position
node.rotation = rotation
node.scale = scale
node.transform = Matrix.Mat4.eye()
node:updateTransform()
return node
end
return Node
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