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local fullscreen = false
local cursor_mode = honey.input.mouse.mode.normal
local a_func = function(action, data)
if (action == 0) then return end
fullscreen = not fullscreen
honey.window.set_fullscreen(fullscreen)
end
local resize_func = function(width, height, data)
local w, h = honey.window.get_size()
print('resized!', w, h)
end
local mousemove = function(x, y)
print(x, y)
end
honey.window.set_title('honey engine demo')
honey.input.key.bind(honey.input.key.a, a_func)
honey.input.key.bind(honey.input.key.escape, honey.exit)
honey.input.key.bind(
honey.input.key.c,
function(action)
local next_mode
if cursor_mode == honey.input.mouse.mode.normal then
next_mode = honey.input.mouse.mode.disabled
else
next_mode = honey.input.mouse.mode.normal
end
if action == 1 then
honey.input.mouse.set_mode(next_mode)
cursor_mode = next_mode
end
end
)
honey.window.resize_bind(resize_func)
honey.input.mouse.set_mode( honey.input.mouse.mode.disabled )
honey.input.mouse.bind_movement(mousemove)
function demo_cglm()
local array = honey.cglm.new_array_zero(3)
honey.cglm.set_value(array, 0, 0)
honey.cglm.set_value(array, 1, 5)
honey.cglm.set_value(array, 2, 2)
local x = honey.cglm.get_value(array, 0)
local y = honey.cglm.get_value(array, 1)
local z = honey.cglm.get_value(array, 2)
print(x, y, z)
print(honey.cglm.vec3.norm(array))
end
demo_cglm()
local focus_func = function(focus)
print('focus:', focus)
end
honey.window.focus_bind(focus_func)
function honey.update(dt)
end
--function honey.draw()
-- print('draw!')
--end
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