1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
|
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file OFFLoader.cpp
* @brief Implementation of the OFF importer class
*/
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
// internal headers
#include "OFFLoader.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp;
static const aiImporterDesc desc = {
"OFF Importer",
"",
"",
"",
aiImporterFlags_SupportBinaryFlavour,
0,
0,
0,
0,
"off"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
OFFImporter::OFFImporter()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
OFFImporter::~OFFImporter()
{}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
{
static const char* tokens[] = { "off" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),3);
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* OFFImporter::GetInfo () const
{
return &desc;
}
// skip blank space, lines and comments
static void NextToken(const char **car, const char* end) {
SkipSpacesAndLineEnd(car);
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
SkipLine(car);
SkipSpacesAndLineEnd(car);
}
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
// Check whether we can read from the file
if( file.get() == nullptr) {
throw DeadlyImportError( "Failed to open OFF file ", pFile, ".");
}
// allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0];
// Proper OFF header parser. We only implement normal loading for now.
bool hasTexCoord = false, hasNormals = false, hasColors = false;
bool hasHomogenous = false, hasDimension = false;
unsigned int dimensions = 3;
const char* car = buffer;
const char* end = buffer + mBuffer2.size();
NextToken(&car, end);
if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
hasTexCoord = true; car += 2;
}
if (car < end - 1 && car[0] == 'C') {
hasColors = true; car++;
}
if (car < end- 1 && car[0] == 'N') {
hasNormals = true; car++;
}
if (car < end - 1 && car[0] == '4') {
hasHomogenous = true; car++;
}
if (car < end - 1 && car[0] == 'n') {
hasDimension = true; car++;
}
if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
car += 3;
NextToken(&car, end);
} else {
// in case there is no OFF header (which is allowed by the
// specification...), then we might have unintentionally read an
// additional dimension from the primitive count fields
dimensions = 3;
hasHomogenous = false;
NextToken(&car, end);
// at this point the next token should be an integer number
if (car >= end - 1 || *car < '0' || *car > '9') {
throw DeadlyImportError("OFF: Header is invalid");
}
}
if (hasDimension) {
dimensions = strtoul10(car, &car);
NextToken(&car, end);
}
if (dimensions > 3) {
throw DeadlyImportError
("OFF: Number of vertex coordinates higher than 3 unsupported");
}
NextToken(&car, end);
const unsigned int numVertices = strtoul10(car, &car);
NextToken(&car, end);
const unsigned int numFaces = strtoul10(car, &car);
NextToken(&car, end);
strtoul10(car, &car); // skip edge count
NextToken(&car, end);
if (!numVertices) {
throw DeadlyImportError("OFF: There are no valid vertices");
}
if (!numFaces) {
throw DeadlyImportError("OFF: There are no valid faces");
}
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
aiMesh* mesh = new aiMesh();
pScene->mMeshes[0] = mesh;
mesh->mNumFaces = numFaces;
aiFace* faces = new aiFace[mesh->mNumFaces];
mesh->mFaces = faces;
mesh->mNumVertices = numVertices;
mesh->mVertices = new aiVector3D[numVertices];
mesh->mNormals = hasNormals ? new aiVector3D[numVertices] : nullptr;
mesh->mColors[0] = hasColors ? new aiColor4D[numVertices] : nullptr;
if (hasTexCoord) {
mesh->mNumUVComponents[0] = 2;
mesh->mTextureCoords[0] = new aiVector3D[numVertices];
}
char line[4096];
buffer = car;
const char *sz = car;
// now read all vertex lines
for (unsigned int i = 0; i < numVertices; ++i) {
if(!GetNextLine(buffer, line)) {
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
break;
}
aiVector3D& v = mesh->mVertices[i];
sz = line;
// helper array to write a for loop over possible dimension values
ai_real* vec[3] = {&v.x, &v.y, &v.z};
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz);
ai_real w = 1.;
sz = fast_atoreal_move<ai_real>(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
*(vec[dim]) /= w;
}
}
// read optional normals
if (hasNormals) {
aiVector3D& n = mesh->mNormals[i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
}
// reading colors is a pain because the specification says it can be
// integers or floats, and any number of them between 1 and 4 included,
// until the next comment or end of line
// in theory should be testing type !
if (hasColors) {
aiColor4D& c = mesh->mColors[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
} else {
c.g = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
} else {
c.b = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
} else {
c.a = 1.;
}
}
if (hasTexCoord) {
aiVector3D& t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
}
}
// load faces with their indices
faces = mesh->mFaces;
for (unsigned int i = 0; i < numFaces; ) {
if(!GetNextLine(buffer,line)) {
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
break;
}
unsigned int idx;
sz = line; SkipSpaces(&sz);
idx = strtoul10(sz,&sz);
if(!idx || idx > 9) {
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
--mesh->mNumFaces;
continue;
}
faces->mNumIndices = idx;
faces->mIndices = new unsigned int[faces->mNumIndices];
for (unsigned int m = 0; m < faces->mNumIndices;++m) {
SkipSpaces(&sz);
idx = strtoul10(sz,&sz);
if (idx >= numVertices) {
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
idx = numVertices - 1;
}
faces->mIndices[m] = idx;
}
++i;
++faces;
}
// generate the output node graph
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<OFFRoot>");
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes];
pScene->mRootNode->mMeshes[0] = 0;
// generate a default material
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
aiMaterial* pcMat = new aiMaterial();
aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
pScene->mMaterials[0] = pcMat;
const int twosided = 1;
pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
}
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
|