summaryrefslogtreecommitdiff
path: root/libs/assimp/code/AssetLib/SMD/SMDLoader.cpp
blob: 46fd968c89f1ad6399dcf1cd4dd9fc79fea792d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------

Copyright (c) 2006-2022, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:

* Redistributions of source code must retain the above
  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
  materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
  contributors may be used to endorse or promote products
  derived from this software without specific prior
  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/

/** @file  SMDLoader.cpp
 *  @brief Implementation of the SMD importer class
 */


#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER

#include <assimp/fast_atof.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <memory>
#include <assimp/DefaultIOSystem.h>
#include <tuple>

// internal headers
#include "SMDLoader.h"

#ifndef _MSC_VER
#define strtok_s strtok_r
#endif

using namespace Assimp;

static const aiImporterDesc desc = {
    "Valve SMD Importer",
    "",
    "",
    "",
    aiImporterFlags_SupportTextFlavour,
    0,
    0,
    0,
    0,
    "smd vta"
};

// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
SMDImporter::SMDImporter() :
        configFrameID(), 
        mBuffer(), 
        pScene( nullptr ), 
        iFileSize( 0 ), 
        iSmallestFrame( INT_MAX ),
        dLengthOfAnim( 0.0 ),
        bHasUVs(false ), 
        iLineNumber((unsigned int)-1)  {
    // empty
}

// ------------------------------------------------------------------------------------------------
// Destructor, private as well
SMDImporter::~SMDImporter() {
    // empty
}

// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool SMDImporter::CanRead( const std::string& filename, IOSystem* /*pIOHandler*/, bool) const {
    return SimpleExtensionCheck(filename, "smd", "vta");
}

// ------------------------------------------------------------------------------------------------
// Get a list of all supported file extensions
const aiImporterDesc* SMDImporter::GetInfo () const {
    return &desc;
}

// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void SMDImporter::SetupProperties(const Importer* pImp) {
    // The
    // AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
    // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
    configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_SMD_KEYFRAME,-1);
    if(static_cast<unsigned int>(-1) == configFrameID)  {
        configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
    }

    bLoadAnimationList = pImp->GetPropertyBool(AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST, true);
    noSkeletonMesh = pImp->GetPropertyBool(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, false);
}

// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void SMDImporter::InternReadFile( const std::string& pFile, aiScene* scene, IOSystem* pIOHandler) {
    this->pScene = scene;
    ReadSmd(pFile, pIOHandler);

    // If there are no triangles it seems to be an animation SMD,
    // containing only the animation skeleton.
    if (asTriangles.empty()) {
        if (asBones.empty()) {
            throw DeadlyImportError("SMD: No triangles and no bones have "
                "been found in the file. This file seems to be invalid.");
        }

        // Set the flag in the scene structure which indicates
        // that there is nothing than an animation skeleton
        pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
    }

    if (!asBones.empty()) {
        // Check whether all bones have been initialized
        for (std::vector<SMD::Bone>::const_iterator
                i =  asBones.begin();
                i != asBones.end();++i) {
            if (!(*i).mName.length()) {
                ASSIMP_LOG_WARN("SMD: Not all bones have been initialized");
                break;
            }
        }

        // now fix invalid time values and make sure the animation starts at frame 0
        FixTimeValues();
    }

    // build output nodes (bones are added as empty dummy nodes)
    CreateOutputNodes();

    if (!(pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE)) {
        // create output meshes
        CreateOutputMeshes();

        // build an output material list
        CreateOutputMaterials();

        // use root node that renders all meshes
        pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
        pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
        for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
            pScene->mRootNode->mMeshes[i] = i;
        }
    }

    // build the output animation
    CreateOutputAnimations(pFile, pIOHandler);

    if ((pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE) && !noSkeletonMesh) {
        SkeletonMeshBuilder skeleton(pScene);
    }
}

// ------------------------------------------------------------------------------------------------
// Write an error message with line number to the log file
void SMDImporter::LogErrorNoThrow(const char* msg) {
    const size_t _BufferSize = 1024;
    char szTemp[_BufferSize];
    ai_snprintf(szTemp,_BufferSize,"Line %u: %s",iLineNumber,msg);
    DefaultLogger::get()->error(szTemp);
}

// ------------------------------------------------------------------------------------------------
// Write a warning with line number to the log file
void SMDImporter::LogWarning(const char* msg) {
    const size_t _BufferSize = 1024;
    char szTemp[_BufferSize];
    ai_assert(strlen(msg) < 1000);
    ai_snprintf(szTemp,_BufferSize,"Line %u: %s",iLineNumber,msg);
    ASSIMP_LOG_WARN(szTemp);
}

// ------------------------------------------------------------------------------------------------
// Fix invalid time values in the file
void SMDImporter::FixTimeValues() {
    double dDelta = (double)iSmallestFrame;
    double dMax = 0.0f;
    for (std::vector<SMD::Bone>::iterator
            iBone =  asBones.begin();
            iBone != asBones.end();++iBone) {
        for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
                iKey =  (*iBone).sAnim.asKeys.begin();
                iKey != (*iBone).sAnim.asKeys.end();++iKey) {
            (*iKey).dTime -= dDelta;
            dMax = std::max(dMax, (*iKey).dTime);
        }
    }
    dLengthOfAnim = dMax;
}

// ------------------------------------------------------------------------------------------------
// create output meshes
void SMDImporter::CreateOutputMeshes() {
    if (aszTextures.empty()) {
        aszTextures.push_back(std::string());
    }

    // we need to sort all faces by their material index
    // in opposition to other loaders we can be sure that each
    // material is at least used once.
    pScene->mNumMeshes = (unsigned int) aszTextures.size();
    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];

    typedef std::vector<unsigned int> FaceList;
    FaceList* aaiFaces = new FaceList[pScene->mNumMeshes];

    // approximate the space that will be required
    unsigned int iNum = (unsigned int)asTriangles.size() / pScene->mNumMeshes;
    iNum += iNum >> 1;
    for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
        aaiFaces[i].reserve(iNum);
    }

    // collect all faces
    iNum = 0;
    for (std::vector<SMD::Face>::const_iterator
            iFace =  asTriangles.begin();
            iFace != asTriangles.end();++iFace,++iNum) {
        if (UINT_MAX == (*iFace).iTexture) {
            aaiFaces[(*iFace).iTexture].push_back( 0 );
        } else if ((*iFace).iTexture >= aszTextures.size()) {
            ASSIMP_LOG_INFO("[SMD/VTA] Material index overflow in face");
            aaiFaces[(*iFace).iTexture].push_back((unsigned int)aszTextures.size()-1);
        } else {
            aaiFaces[(*iFace).iTexture].push_back(iNum);
        }
    }

    // now create the output meshes
    for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
        aiMesh*& pcMesh = pScene->mMeshes[i] = new aiMesh();
        ai_assert(!aaiFaces[i].empty()); // should not be empty ...

        pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
        pcMesh->mNumVertices = (unsigned int)aaiFaces[i].size()*3;
        pcMesh->mNumFaces = (unsigned int)aaiFaces[i].size();
        pcMesh->mMaterialIndex = i;

        // storage for bones
        typedef std::pair<unsigned int,float> TempWeightListEntry;
        typedef std::vector< TempWeightListEntry > TempBoneWeightList;

        TempBoneWeightList* aaiBones = new TempBoneWeightList[asBones.size()]();

        // try to reserve enough memory without wasting too much
        for (unsigned int iBone = 0; iBone < asBones.size();++iBone) {
            aaiBones[iBone].reserve(pcMesh->mNumVertices/asBones.size());
        }

        // allocate storage
        pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
        aiVector3D* pcNormals = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
        aiVector3D* pcVerts = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];

        aiVector3D* pcUVs = nullptr;
        if (bHasUVs) {
            pcUVs = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
            pcMesh->mNumUVComponents[0] = 2;
        }

        iNum = 0;
        for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace) {
            pcMesh->mFaces[iFace].mIndices = new unsigned int[3];
            pcMesh->mFaces[iFace].mNumIndices = 3;

            // fill the vertices
            unsigned int iSrcFace = aaiFaces[i][iFace];
            SMD::Face& face = asTriangles[iSrcFace];

            *pcVerts++ = face.avVertices[0].pos;
            *pcVerts++ = face.avVertices[1].pos;
            *pcVerts++ = face.avVertices[2].pos;

            // fill the normals
            *pcNormals++ = face.avVertices[0].nor;
            *pcNormals++ = face.avVertices[1].nor;
            *pcNormals++ = face.avVertices[2].nor;

            // fill the texture coordinates
            if (pcUVs) {
                *pcUVs++ = face.avVertices[0].uv;
                *pcUVs++ = face.avVertices[1].uv;
                *pcUVs++ = face.avVertices[2].uv;
            }

            for (unsigned int iVert = 0; iVert < 3;++iVert) {
                float fSum = 0.0f;
                for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)  {
                    TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];

                    // FIX: The second check is here just to make sure we won't
                    // assign more than one weight to a single vertex index
                    if (pairval.first >= asBones.size() || pairval.first == face.avVertices[iVert].iParentNode) {
                        ASSIMP_LOG_ERROR("[SMD/VTA] Bone index overflow. "
                            "The bone index will be ignored, the weight will be assigned "
                            "to the vertex' parent node");
                        continue;
                    }
                    aaiBones[pairval.first].push_back(TempWeightListEntry(iNum,pairval.second));
                    fSum += pairval.second;
                }
                // ******************************************************************
                // If the sum of all vertex weights is not 1.0 we must assign
                // the rest to the vertex' parent node. Well, at least the doc says
                // we should ...
                // FIX: We use 0.975 as limit, floating-point inaccuracies seem to
                // be very strong in some SMD exporters. Furthermore it is possible
                // that the parent of a vertex is 0xffffffff (if the corresponding
                // entry in the file was unreadable)
                // ******************************************************************
                if (fSum < 0.975f && face.avVertices[iVert].iParentNode != UINT_MAX) {
                    if (face.avVertices[iVert].iParentNode >= asBones.size()) {
                        ASSIMP_LOG_ERROR("[SMD/VTA] Bone index overflow. "
                            "The index of the vertex parent bone is invalid. "
                            "The remaining weights will be normalized to 1.0");

                        if (fSum) {
                            fSum = 1 / fSum;
                            for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone) {
                                TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
                                if (pairval.first >= asBones.size()) {
                                    continue;
                                }
                                aaiBones[pairval.first].back().second *= fSum;
                            }
                        }
                    } else {
                        aaiBones[face.avVertices[iVert].iParentNode].push_back(
                            TempWeightListEntry(iNum,1.0f-fSum));
                    }
                }
                pcMesh->mFaces[iFace].mIndices[iVert] = iNum++;
            }
        }

        // now build all bones of the mesh
        iNum = 0;
        for (unsigned int iBone = 0; iBone < asBones.size();++iBone) {
            if (!aaiBones[iBone].empty())++iNum;
        }

        if (iNum) {
            pcMesh->mNumBones = iNum;
            pcMesh->mBones = new aiBone*[pcMesh->mNumBones];
            iNum = 0;
            for (unsigned int iBone = 0; iBone < asBones.size();++iBone) {
                if (aaiBones[iBone].empty()) {
                    continue;
                }
                aiBone*& bone = pcMesh->mBones[iNum] = new aiBone();

                bone->mNumWeights = (unsigned int)aaiBones[iBone].size();
                bone->mWeights = new aiVertexWeight[bone->mNumWeights];
                bone->mOffsetMatrix = asBones[iBone].mOffsetMatrix;
                bone->mName.Set( asBones[iBone].mName );

                asBones[iBone].bIsUsed = true;

                for (unsigned int iWeight = 0; iWeight < bone->mNumWeights;++iWeight) {
                    bone->mWeights[iWeight].mVertexId = aaiBones[iBone][iWeight].first;
                    bone->mWeights[iWeight].mWeight = aaiBones[iBone][iWeight].second;
                }
                ++iNum;
            }
        }
        delete[] aaiBones;
    }
    delete[] aaiFaces;
}

// ------------------------------------------------------------------------------------------------
// add bone child nodes
void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent) {
    ai_assert( nullptr != pcNode );
    ai_assert( 0 == pcNode->mNumChildren );
    ai_assert( nullptr == pcNode->mChildren);

    // first count ...
    for (unsigned int i = 0; i < asBones.size();++i) {
        SMD::Bone& bone = asBones[i];
        if (bone.iParent == iParent) {
            ++pcNode->mNumChildren;
        }
    }

    // now allocate the output array
    pcNode->mChildren = new aiNode*[pcNode->mNumChildren];

    // and fill all subnodes
    unsigned int qq( 0 );
    for (unsigned int i = 0; i < asBones.size();++i) {
        SMD::Bone& bone = asBones[i];
        if (bone.iParent != iParent) {
            continue;
        }

        aiNode* pc = pcNode->mChildren[qq++] = new aiNode();
        pc->mName.Set(bone.mName);

        // store the local transformation matrix of the bind pose
        if (bone.sAnim.asKeys.size()) {
            pc->mTransformation = bone.sAnim.asKeys[0].matrix;
        }

        if (bone.iParent == static_cast<uint32_t>(-1)) {
            bone.mOffsetMatrix = pc->mTransformation;
        } else {
            bone.mOffsetMatrix = asBones[bone.iParent].mOffsetMatrix * pc->mTransformation;
        }

        pc->mParent = pcNode;

        // add children to this node, too
        AddBoneChildren(pc,i);
    }
}

// ------------------------------------------------------------------------------------------------
// create output nodes
void SMDImporter::CreateOutputNodes() {
    pScene->mRootNode = new aiNode();

    // now add all bones as dummy sub nodes to the graph
    AddBoneChildren(pScene->mRootNode,(uint32_t)-1);
    for (auto &bone : asBones) {
        bone.mOffsetMatrix.Inverse();
    }

    // if we have only one bone we can even remove the root node
    if (pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE && 1 == pScene->mRootNode->mNumChildren) {
        aiNode* pcOldRoot = pScene->mRootNode;
        pScene->mRootNode = pcOldRoot->mChildren[0];
        pcOldRoot->mChildren[0] = nullptr;
        delete pcOldRoot;

        pScene->mRootNode->mParent = nullptr;
    }
    else
    {
        ::strcpy(pScene->mRootNode->mName.data, "<SMD_root>");
        pScene->mRootNode->mName.length = 10;
    }
}

// ------------------------------------------------------------------------------------------------
// create output animations
void SMDImporter::CreateOutputAnimations(const std::string &pFile, IOSystem* pIOHandler) {
    std::vector<std::tuple<std::string, std::string>> animFileList;

    if (bLoadAnimationList) {
        GetAnimationFileList(pFile, pIOHandler, animFileList);
    }
    int animCount = static_cast<int>( animFileList.size() + 1u );
    pScene->mNumAnimations = 1;
    pScene->mAnimations = new aiAnimation*[animCount];
    memset(pScene->mAnimations, 0, sizeof(aiAnimation*)*animCount);
    CreateOutputAnimation(0, "");

    for (auto &animFile : animFileList) {
        ReadSmd(std::get<1>(animFile), pIOHandler);
        if (asBones.empty()) {
            continue;
        }

        FixTimeValues();
        CreateOutputAnimation(pScene->mNumAnimations++, std::get<0>(animFile));
    }
}

void SMDImporter::CreateOutputAnimation(int index, const std::string &name) {
    aiAnimation*& anim = pScene->mAnimations[index] = new aiAnimation();

    if (name.length()) {
        anim->mName.Set(name.c_str());
    }
    anim->mDuration = dLengthOfAnim;
    anim->mNumChannels = static_cast<unsigned int>( asBones.size() );
    anim->mTicksPerSecond = 25.0; // FIXME: is this correct?

    aiNodeAnim** pp = anim->mChannels = new aiNodeAnim*[anim->mNumChannels];

    // now build valid keys
    unsigned int a = 0;
    for (std::vector<SMD::Bone>::const_iterator i = asBones.begin(); i != asBones.end(); ++i) {
        aiNodeAnim* p = pp[a] = new aiNodeAnim();

        // copy the name of the bone
        p->mNodeName.Set(i->mName);

        p->mNumRotationKeys = (unsigned int)(*i).sAnim.asKeys.size();
        if (p->mNumRotationKeys){
            p->mNumPositionKeys = p->mNumRotationKeys;
            aiVectorKey* pVecKeys = p->mPositionKeys = new aiVectorKey[p->mNumRotationKeys];
            aiQuatKey* pRotKeys = p->mRotationKeys = new aiQuatKey[p->mNumRotationKeys];

            for (std::vector<SMD::Bone::Animation::MatrixKey>::const_iterator
                    qq = (*i).sAnim.asKeys.begin();
                    qq != (*i).sAnim.asKeys.end(); ++qq) {
                pRotKeys->mTime = pVecKeys->mTime = (*qq).dTime;

                // compute the rotation quaternion from the euler angles
                // aiQuaternion: The order of the parameters is yzx?
                pRotKeys->mValue = aiQuaternion((*qq).vRot.y, (*qq).vRot.z, (*qq).vRot.x);
                pVecKeys->mValue = (*qq).vPos;

                ++pVecKeys; ++pRotKeys;
            }
        }
        ++a;

        // there are no scaling keys ...
    }
}

void SMDImporter::GetAnimationFileList(const std::string &pFile, IOSystem* pIOHandler, std::vector<std::tuple<std::string, std::string>>& outList) {
    auto base = DefaultIOSystem::absolutePath(pFile);
    auto name = DefaultIOSystem::completeBaseName(pFile);
    auto path = base + "/" + name + "_animation.txt";

    std::unique_ptr<IOStream> file(pIOHandler->Open(path.c_str(), "rb"));
    if (file.get() == nullptr) {
        return;
    }

    // Allocate storage and copy the contents of the file to a memory buffer
    std::vector<char> buf;
    size_t fileSize = file->FileSize();
    buf.resize(fileSize + 1);
    TextFileToBuffer(file.get(), buf);

    /*
        *_animation.txt format:
        name path
        idle idle.smd
        jump anim/jump.smd
        walk.smd
        ...
    */
    std::string animName, animPath;
    char *tok1, *tok2;
    char *context1, *context2;

    tok1 = strtok_s(&buf[0], "\r\n", &context1);
    while (tok1 != nullptr) {
        tok2 = strtok_s(tok1, " \t", &context2);
        if (tok2) {
            char *p = tok2;
            tok2 = strtok_s(nullptr, " \t", &context2);
            if (tok2) {
                animPath = tok2;
                animName = p;
            } else  {
                // No name
                animPath = p;
                animName = DefaultIOSystem::completeBaseName(animPath);
            }
            outList.push_back(std::make_tuple(animName, base + "/" + animPath));
        }
        tok1 = strtok_s(nullptr, "\r\n", &context1);
    }
}

// ------------------------------------------------------------------------------------------------
// create output materials
void SMDImporter::CreateOutputMaterials() {
    ai_assert( nullptr != pScene );

    pScene->mNumMaterials = (unsigned int)aszTextures.size();
    pScene->mMaterials = new aiMaterial*[std::max(1u, pScene->mNumMaterials)];

    for (unsigned int iMat = 0; iMat < pScene->mNumMaterials; ++iMat) {
        aiMaterial* pcMat = new aiMaterial();
        ai_assert( nullptr != pcMat );
        pScene->mMaterials[iMat] = pcMat;

        aiString szName;
        szName.length = (size_t)ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat);
        pcMat->AddProperty(&szName,AI_MATKEY_NAME);

        if (aszTextures[iMat].length())
        {
            ::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
            szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
            pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
        }
    }

    // create a default material if necessary
    if (0 == pScene->mNumMaterials) {
        pScene->mNumMaterials = 1;

        aiMaterial* pcHelper = new aiMaterial();
        pScene->mMaterials[0] = pcHelper;

        int iMode = static_cast<int>(aiShadingMode_Gouraud);
        pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);

        aiColor3D clr;
        clr.b = clr.g = clr.r = 0.7f;
        pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
        pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);

        clr.b = clr.g = clr.r = 0.05f;
        pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);

        aiString szName;
        szName.Set(AI_DEFAULT_MATERIAL_NAME);
        pcHelper->AddProperty(&szName,AI_MATKEY_NAME);
    }
}

// ------------------------------------------------------------------------------------------------
// Parse the file
void SMDImporter::ParseFile() {
    const char* szCurrent = &mBuffer[0];

    // read line per line ...
    for ( ;; ) {
        if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) {
            break;
        }

        // "version <n> \n", <n> should be 1 for hl and hl2 SMD files
        if (TokenMatch(szCurrent,"version",7)) {
            if(!SkipSpaces(szCurrent,&szCurrent)) break;
            if (1 != strtoul10(szCurrent,&szCurrent)) {
                ASSIMP_LOG_WARN("SMD.version is not 1. This "
                    "file format is not known. Continuing happily ...");
            }
            continue;
        }
        // "nodes\n" - Starts the node section
        if (TokenMatch(szCurrent,"nodes",5)) {
            ParseNodesSection(szCurrent,&szCurrent);
            continue;
        }
        // "triangles\n" - Starts the triangle section
        if (TokenMatch(szCurrent,"triangles",9)) {
            ParseTrianglesSection(szCurrent,&szCurrent);
            continue;
        }
        // "vertexanimation\n" - Starts the vertex animation section
        if (TokenMatch(szCurrent,"vertexanimation",15)) {
            bHasUVs = false;
            ParseVASection(szCurrent,&szCurrent);
            continue;
        }
        // "skeleton\n" - Starts the skeleton section
        if (TokenMatch(szCurrent,"skeleton",8)) {
            ParseSkeletonSection(szCurrent,&szCurrent);
            continue;
        }
        SkipLine(szCurrent,&szCurrent);
    }
}

void SMDImporter::ReadSmd(const std::string &pFile, IOSystem* pIOHandler) {
    std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));

    // Check whether we can read from the file
    if (file.get() == nullptr) {
        throw DeadlyImportError("Failed to open SMD/VTA file ", pFile, ".");
    }

    iFileSize = (unsigned int)file->FileSize();

    // Allocate storage and copy the contents of the file to a memory buffer
    mBuffer.resize(iFileSize + 1);
    TextFileToBuffer(file.get(), mBuffer);

    iSmallestFrame = INT_MAX;
    bHasUVs = true;
    iLineNumber = 1;

    // Reserve enough space for ... hm ... 10 textures
    aszTextures.reserve(10);

    // Reserve enough space for ... hm ... 1000 triangles
    asTriangles.reserve(1000);

    // Reserve enough space for ... hm ... 20 bones
    asBones.reserve(20);

    aszTextures.clear();
    asTriangles.clear();
    asBones.clear();

    // parse the file ...
    ParseFile();
}

// ------------------------------------------------------------------------------------------------
unsigned int SMDImporter::GetTextureIndex(const std::string& filename) {
    unsigned int iIndex = 0;
    for (std::vector<std::string>::const_iterator
            i =  aszTextures.begin();
            i != aszTextures.end();++i,++iIndex) {
        // case-insensitive ... it's a path
        if (0 == ASSIMP_stricmp ( filename.c_str(),(*i).c_str())) {
            return iIndex;
        }
    }
    iIndex = (unsigned int)aszTextures.size();
    aszTextures.push_back(filename);
    return iIndex;
}

// ------------------------------------------------------------------------------------------------
// Parse the nodes section of the file
void SMDImporter::ParseNodesSection(const char* szCurrent, const char** szCurrentOut) {
    for ( ;; ) {
        // "end\n" - Ends the nodes section
        if (0 == ASSIMP_strincmp(szCurrent,"end",3) && IsSpaceOrNewLine(*(szCurrent+3))) {
            szCurrent += 4;
            break;
        }
        ParseNodeInfo(szCurrent,&szCurrent);
    }
    SkipSpacesAndLineEnd(szCurrent,&szCurrent);
    *szCurrentOut = szCurrent;
}

// ------------------------------------------------------------------------------------------------
// Parse the triangles section of the file
void SMDImporter::ParseTrianglesSection(const char* szCurrent, const char** szCurrentOut) {
    // Parse a triangle, parse another triangle, parse the next triangle ...
    // and so on until we reach a token that looks quite similar to "end"
    for ( ;; ) {
        if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) {
            break;
        }

        // "end\n" - Ends the triangles section
        if (TokenMatch(szCurrent,"end",3)) {
            break;
        }
        ParseTriangle(szCurrent,&szCurrent);
    }
    SkipSpacesAndLineEnd(szCurrent,&szCurrent);
    *szCurrentOut = szCurrent;
}
// ------------------------------------------------------------------------------------------------
// Parse the vertex animation section of the file
void SMDImporter::ParseVASection(const char* szCurrent, const char** szCurrentOut) {
    unsigned int iCurIndex = 0;
    for ( ;; ) {
        if (!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) {
            break;
        }

        // "end\n" - Ends the "vertexanimation" section
        if (TokenMatch(szCurrent,"end",3)) {
            break;
        }

        // "time <n>\n"
        if (TokenMatch(szCurrent,"time",4)) {
            // NOTE: The doc says that time values COULD be negative ...
            // NOTE2: this is the shape key -> valve docs
            int iTime = 0;
            if(!ParseSignedInt(szCurrent,&szCurrent,iTime) || configFrameID != (unsigned int)iTime) {
                break;
            }
            SkipLine(szCurrent,&szCurrent);
        } else {
            if(0 == iCurIndex) {
                asTriangles.push_back(SMD::Face());
            }
            if (++iCurIndex == 3) {
                iCurIndex = 0;
            }
            ParseVertex(szCurrent,&szCurrent,asTriangles.back().avVertices[iCurIndex],true);
        }
    }

    if (iCurIndex != 2 && !asTriangles.empty()) {
        // we want to no degenerates, so throw this triangle away
        asTriangles.pop_back();
    }

    SkipSpacesAndLineEnd(szCurrent,&szCurrent);
    *szCurrentOut = szCurrent;
}

// ------------------------------------------------------------------------------------------------
// Parse the skeleton section of the file
void SMDImporter::ParseSkeletonSection(const char* szCurrent, const char** szCurrentOut) {
    int iTime = 0;
    for ( ;; ) {
        if (!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) {
            break;
        }

        // "end\n" - Ends the skeleton section
        if (TokenMatch(szCurrent,"end",3)) {
            break;
        } else if (TokenMatch(szCurrent,"time",4)) {
        // "time <n>\n" - Specifies the current animation frame
            if(!ParseSignedInt(szCurrent,&szCurrent,iTime)) {
                break;
            }

            iSmallestFrame = std::min(iSmallestFrame,iTime);
            SkipLine(szCurrent,&szCurrent);
        } else {
            ParseSkeletonElement(szCurrent,&szCurrent,iTime);
        }
    }
    *szCurrentOut = szCurrent;
}

// ------------------------------------------------------------------------------------------------
#define SMDI_PARSE_RETURN { \
    SkipLine(szCurrent,&szCurrent); \
    *szCurrentOut = szCurrent; \
    return; \
}
// ------------------------------------------------------------------------------------------------
// Parse a node line
void SMDImporter::ParseNodeInfo(const char* szCurrent, const char** szCurrentOut) {
    unsigned int iBone  = 0;
    SkipSpacesAndLineEnd(szCurrent,&szCurrent);
    if ( !ParseUnsignedInt(szCurrent,&szCurrent,iBone) || !SkipSpaces(szCurrent,&szCurrent)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone index");
        SMDI_PARSE_RETURN;
    }
    // add our bone to the list
    if (iBone >= asBones.size()) {
        asBones.resize(iBone+1);
    }
    SMD::Bone& bone = asBones[iBone];

    bool bQuota = true;
    if ('\"' != *szCurrent) {
        LogWarning("Bone name is expected to be enclosed in "
            "double quotation marks. ");
        bQuota = false;
    } else {
        ++szCurrent;
    }

    const char* szEnd = szCurrent;
    for ( ;; ) {
        if (bQuota && '\"' == *szEnd) {
            iBone = (unsigned int)(szEnd - szCurrent);
            ++szEnd;
            break;
        } else if (!bQuota && IsSpaceOrNewLine(*szEnd)) {
            iBone = (unsigned int)(szEnd - szCurrent);
            break;
        } else if (!(*szEnd)) {
            LogErrorNoThrow("Unexpected EOF/EOL while parsing bone name");
            SMDI_PARSE_RETURN;
        }
        ++szEnd;
    }
    bone.mName = std::string(szCurrent,iBone);
    szCurrent = szEnd;

    // the only negative bone parent index that could occur is -1 AFAIK
    if(!ParseSignedInt(szCurrent,&szCurrent,(int&)bone.iParent))  {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone parent index. Assuming -1");
        SMDI_PARSE_RETURN;
    }

    // go to the beginning of the next line
    SMDI_PARSE_RETURN;
}

// ------------------------------------------------------------------------------------------------
// Parse a skeleton element
void SMDImporter::ParseSkeletonElement(const char* szCurrent, const char** szCurrentOut,int iTime) {
    aiVector3D vPos;
    aiVector3D vRot;

    unsigned int iBone  = 0;
    if(!ParseUnsignedInt(szCurrent,&szCurrent,iBone)) {
        ASSIMP_LOG_ERROR("Unexpected EOF/EOL while parsing bone index");
        SMDI_PARSE_RETURN;
    }
    if (iBone >= asBones.size()) {
        LogErrorNoThrow("Bone index in skeleton section is out of range");
        SMDI_PARSE_RETURN;
    }
    SMD::Bone& bone = asBones[iBone];

    bone.sAnim.asKeys.push_back(SMD::Bone::Animation::MatrixKey());
    SMD::Bone::Animation::MatrixKey& key = bone.sAnim.asKeys.back();

    key.dTime = (double)iTime;
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.x)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.x");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.y)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.y");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.z)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.z");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.x)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.x");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.y)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.y");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.z)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.z");
        SMDI_PARSE_RETURN;
    }
    // build the transformation matrix of the key
    key.matrix.FromEulerAnglesXYZ(vRot.x,vRot.y,vRot.z); {
        aiMatrix4x4 mTemp;
        mTemp.a4 = vPos.x;
        mTemp.b4 = vPos.y;
        mTemp.c4 = vPos.z;
        key.matrix = mTemp * key.matrix;
    }
    key.vPos = vPos;
    key.vRot = vRot;
    // go to the beginning of the next line
    SMDI_PARSE_RETURN;
}

// ------------------------------------------------------------------------------------------------
// Parse a triangle
void SMDImporter::ParseTriangle(const char* szCurrent, const char** szCurrentOut) {
    asTriangles.push_back(SMD::Face());
    SMD::Face& face = asTriangles.back();

    if(!SkipSpaces(szCurrent,&szCurrent)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing a triangle");
        return;
    }

    // read the texture file name
    const char* szLast = szCurrent;
    while (!IsSpaceOrNewLine(*++szCurrent));

    // ... and get the index that belongs to this file name
    face.iTexture = GetTextureIndex(std::string(szLast,(uintptr_t)szCurrent-(uintptr_t)szLast));

    SkipSpacesAndLineEnd(szCurrent,&szCurrent);

    // load three vertices
    for (unsigned int iVert = 0; iVert < 3;++iVert) {
        ParseVertex(szCurrent,&szCurrent, face.avVertices[iVert]);
    }
    *szCurrentOut = szCurrent;
}

// ------------------------------------------------------------------------------------------------
// Parse a float
bool SMDImporter::ParseFloat(const char* szCurrent, const char** szCurrentOut, float& out) {
    if(!SkipSpaces(&szCurrent)) {
        return false;
    }

    *szCurrentOut = fast_atoreal_move<float>(szCurrent,out);
    return true;
}

// ------------------------------------------------------------------------------------------------
// Parse an unsigned int
bool SMDImporter::ParseUnsignedInt(const char* szCurrent, const char** szCurrentOut, unsigned int& out) {
    if(!SkipSpaces(&szCurrent)) {
        return false;
    }

    out = strtoul10(szCurrent,szCurrentOut);
    return true;
}

// ------------------------------------------------------------------------------------------------
// Parse a signed int
bool SMDImporter::ParseSignedInt(const char* szCurrent, const char** szCurrentOut, int& out) {
    if(!SkipSpaces(&szCurrent)) {
        return false;
    }

    out = strtol10(szCurrent,szCurrentOut);
    return true;
}

// ------------------------------------------------------------------------------------------------
// Parse a vertex
void SMDImporter::ParseVertex(const char* szCurrent,
        const char** szCurrentOut, SMD::Vertex& vertex,
        bool bVASection /*= false*/) {
    if (SkipSpaces(&szCurrent) && IsLineEnd(*szCurrent)) {
        SkipSpacesAndLineEnd(szCurrent,&szCurrent);
        return ParseVertex(szCurrent,szCurrentOut,vertex,bVASection);
    }
    if(!ParseSignedInt(szCurrent,&szCurrent,(int&)vertex.iParentNode)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.parent");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.x)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.x");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.y)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.y");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.z)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.z");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.x)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.x");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.y)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.y");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.z)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.z");
        SMDI_PARSE_RETURN;
    }

    if (bVASection) {
        SMDI_PARSE_RETURN;
    }

    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.x)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.x");
        SMDI_PARSE_RETURN;
    }
    if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.y)) {
        LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.y");
        SMDI_PARSE_RETURN;
    }

    // now read the number of bones affecting this vertex
    // all elements from now are fully optional, we don't need them
    unsigned int iSize = 0;
    if(!ParseUnsignedInt(szCurrent,&szCurrent,iSize)) {
        SMDI_PARSE_RETURN;
    }
    vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));

    for (std::vector<std::pair<unsigned int, float> >::iterator
            i =  vertex.aiBoneLinks.begin();
            i != vertex.aiBoneLinks.end();++i) {
        if(!ParseUnsignedInt(szCurrent,&szCurrent,(*i).first)) {
            SMDI_PARSE_RETURN;
        }
        if(!ParseFloat(szCurrent,&szCurrent,(*i).second)) {
            SMDI_PARSE_RETURN;
        }
    }

    // go to the beginning of the next line
    SMDI_PARSE_RETURN;
}

#endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER