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<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor/>
<created>2014-12-01T18:05:27Z</created>
<modified>2014-12-01T18:05:27Z</modified>
<unit/>
<up_axis>Z_UP</up_axis>
</asset>
<library_visual_scenes>
<visual_scene id="defaultScene">
<node id="sceneRoot">
<node id="Collada visual scene group">
<rotate sid="rotate">1 0 0 90</rotate>
<node id="Camera">
<matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
<instance_camera url="#PerspCamera"/>
</node>
<node id="Light">
<matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix>
<instance_light url="#light"/>
</node>
<node id="Box">
<matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#BlueSG">
<bind_material>
<technique_common>
<instance_material symbol="BlueSG_material" target="#material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="testCamera">
<matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
<instance_camera url="#testCameraShape"/>
</node>
<node id="pointLight1">
<matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix>
<instance_light url="#pointLightShape1"/>
</node>
</node>
</node>
</visual_scene>
</library_visual_scenes>
<library_cameras>
<camera id="PerspCamera">
<optics>
<technique_common>
<perspective>
<yfov>37.8493</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>1</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
<camera id="testCameraShape">
<optics>
<technique_common>
<perspective>
<yfov>37.8501</yfov>
<aspect_ratio>1</aspect_ratio>
<znear>1</znear>
<zfar>1000</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="light"/>
<light id="light">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
<light id="pointLightShape1"/>
<light id="pointLightShape1">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
</light>
</library_lights>
<library_geometries>
<geometry id="BlueSG">
<mesh>
<source id="BlueSG-positions">
<float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array>
<technique_common>
<accessor count="24" source="#BlueSG-positions-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="BlueSG-normals">
<float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array>
<technique_common>
<accessor count="24" source="#BlueSG-normals-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="BlueSG-vertices">
<input semantic="POSITION" source="#BlueSG-positions"/>
</vertices>
<tristrips count="6" material="BlueSG_material">
<input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/>
<input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/>
<p>6 6 9 9 0 0 3 3</p>
<p>12 12 1 1 15 15 4 4</p>
<p>14 14 17 17 20 20 23 23</p>
<p>5 5 11 11 16 16 22 22</p>
<p>13 13 19 19 2 2 8 8</p>
<p>21 21 10 10 18 18 7 7</p>
</tristrips>
</mesh>
</geometry>
</library_geometries>
<library_materials>
<material id="material">
<instance_effect url="#material_effect"/>
</material>
</library_materials>
<library_effects>
<effect id="material_effect">
<profile_COMMON>
<technique sid="t0">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>0.137255 0.403922 0.870588 1</color>
</diffuse>
<specular>
<color>0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float>16</float>
</shininess>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<scene>
<instance_visual_scene url="#defaultScene"/>
</scene>
</COLLADA>
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