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// blender material: BlockMat
material BlockMat
{
receive_shadows on
technique b2ogre_1331419912.514
{
pass b2ogre_1331419912.514
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit b2ogre_1331419912.514
{
texture Wrinkles.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op replace
}
}
}
}
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