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|
/* cairo - a vector graphics library with display and print output
*
* Copyright © 2009 Eric Anholt
* Copyright © 2009 Chris Wilson
* Copyright © 2005,2010 Red Hat, Inc
* Copyright © 2010 Linaro Limited
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*
* The Original Code is the cairo graphics library.
*
* The Initial Developer of the Original Code is Red Hat, Inc.
*
* Contributor(s):
* Benjamin Otte <otte@gnome.org>
* Carl Worth <cworth@cworth.org>
* Chris Wilson <chris@chris-wilson.co.uk>
* Eric Anholt <eric@anholt.net>
* Alexandros Frantzis <alexandros.frantzis@linaro.org>
*/
#include "cairoint.h"
#include "cairo-error-private.h"
#include "cairo-gl-private.h"
#define MAX_MSAA_SAMPLES 4
static void
_gl_lock (void *device)
{
cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
ctx->acquire (ctx);
}
static void
_gl_unlock (void *device)
{
cairo_gl_context_t *ctx = (cairo_gl_context_t *) device;
ctx->release (ctx);
}
static cairo_status_t
_gl_flush (void *device)
{
cairo_gl_context_t *ctx;
cairo_status_t status;
status = _cairo_gl_context_acquire (device, &ctx);
if (unlikely (status))
return status;
_cairo_gl_composite_flush (ctx);
_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_SOURCE);
_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_MASK);
if (ctx->clip_region) {
cairo_region_destroy (ctx->clip_region);
ctx->clip_region = NULL;
}
ctx->current_target = NULL;
ctx->current_operator = -1;
ctx->vertex_size = 0;
ctx->pre_shader = NULL;
_cairo_gl_set_shader (ctx, NULL);
ctx->dispatch.BindBuffer (GL_ARRAY_BUFFER, 0);
glDisable (GL_SCISSOR_TEST);
glDisable (GL_BLEND);
return _cairo_gl_context_release (ctx, status);
}
static void
_gl_finish (void *device)
{
cairo_gl_context_t *ctx = device;
int n;
_gl_lock (device);
_cairo_cache_fini (&ctx->gradients);
_cairo_gl_context_fini_shaders (ctx);
for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
_cairo_gl_glyph_cache_fini (ctx, &ctx->glyph_cache[n]);
_gl_unlock (device);
}
static void
_gl_destroy (void *device)
{
cairo_gl_context_t *ctx = device;
ctx->acquire (ctx);
while (! cairo_list_is_empty (&ctx->fonts)) {
cairo_gl_font_t *font;
font = cairo_list_first_entry (&ctx->fonts,
cairo_gl_font_t,
link);
cairo_list_del (&font->base.link);
cairo_list_del (&font->link);
free (font);
}
_cairo_array_fini (&ctx->tristrip_indices);
cairo_region_destroy (ctx->clip_region);
_cairo_clip_destroy (ctx->clip);
free (ctx->vb);
ctx->destroy (ctx);
free (ctx);
}
static const cairo_device_backend_t _cairo_gl_device_backend = {
CAIRO_DEVICE_TYPE_GL,
_gl_lock,
_gl_unlock,
_gl_flush, /* flush */
_gl_finish,
_gl_destroy,
};
static cairo_bool_t
_cairo_gl_msaa_compositor_enabled (void)
{
const char *env = getenv ("CAIRO_GL_COMPOSITOR");
return env && strcmp(env, "msaa") == 0;
}
static cairo_bool_t
test_can_read_bgra (cairo_gl_flavor_t gl_flavor)
{
/* Desktop GL always supports BGRA formats. */
if (gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
return TRUE;
assert (gl_flavor == CAIRO_GL_FLAVOR_ES3 ||
gl_flavor == CAIRO_GL_FLAVOR_ES2);
/* For OpenGL ES we have to look for the specific extension and BGRA only
* matches cairo's integer packed bytes on little-endian machines. */
if (!_cairo_is_little_endian())
return FALSE;
return _cairo_gl_has_extension ("EXT_read_format_bgra");
}
cairo_status_t
_cairo_gl_context_init (cairo_gl_context_t *ctx)
{
cairo_status_t status;
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
int gl_version = _cairo_gl_get_version ();
cairo_gl_flavor_t gl_flavor = _cairo_gl_get_flavor ();
int n;
cairo_bool_t is_desktop = gl_flavor == CAIRO_GL_FLAVOR_DESKTOP;
cairo_bool_t is_gles = (gl_flavor == CAIRO_GL_FLAVOR_ES3 ||
gl_flavor == CAIRO_GL_FLAVOR_ES2);
_cairo_device_init (&ctx->base, &_cairo_gl_device_backend);
/* XXX The choice of compositor should be made automatically at runtime.
* However, it is useful to force one particular compositor whilst
* testing.
*/
if (_cairo_gl_msaa_compositor_enabled ())
ctx->compositor = _cairo_gl_msaa_compositor_get ();
else
ctx->compositor = _cairo_gl_span_compositor_get ();
ctx->thread_aware = TRUE;
memset (ctx->glyph_cache, 0, sizeof (ctx->glyph_cache));
cairo_list_init (&ctx->fonts);
/* Support only GL version >= 1.3 */
if (gl_version < CAIRO_GL_VERSION_ENCODE (1, 3))
return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
/* Check for required extensions */
if (is_desktop) {
if (_cairo_gl_has_extension ("GL_ARB_texture_non_power_of_two")) {
ctx->tex_target = GL_TEXTURE_2D;
ctx->has_npot_repeat = TRUE;
} else if (_cairo_gl_has_extension ("GL_ARB_texture_rectangle")) {
ctx->tex_target = GL_TEXTURE_RECTANGLE;
ctx->has_npot_repeat = FALSE;
} else
return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
} else {
ctx->tex_target = GL_TEXTURE_2D;
if (_cairo_gl_has_extension ("GL_OES_texture_npot") ||
_cairo_gl_has_extension ("GL_IMG_texture_npot"))
ctx->has_npot_repeat = TRUE;
else
ctx->has_npot_repeat = FALSE;
}
if (is_desktop && gl_version < CAIRO_GL_VERSION_ENCODE (2, 1) &&
! _cairo_gl_has_extension ("GL_ARB_pixel_buffer_object"))
return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
if (is_gles && ! _cairo_gl_has_extension ("GL_EXT_texture_format_BGRA8888"))
return _cairo_error (CAIRO_STATUS_DEVICE_ERROR);
ctx->has_map_buffer =
is_desktop || (is_gles && _cairo_gl_has_extension ("GL_OES_mapbuffer"));
ctx->can_read_bgra = test_can_read_bgra (gl_flavor);
ctx->has_mesa_pack_invert =
_cairo_gl_has_extension ("GL_MESA_pack_invert");
ctx->has_packed_depth_stencil =
(is_desktop && _cairo_gl_has_extension ("GL_EXT_packed_depth_stencil")) ||
(is_gles && _cairo_gl_has_extension ("GL_OES_packed_depth_stencil"));
ctx->num_samples = 1;
#if CAIRO_HAS_GL_SURFACE
if (is_desktop && ctx->has_packed_depth_stencil &&
(gl_version >= CAIRO_GL_VERSION_ENCODE (3, 0) ||
_cairo_gl_has_extension ("GL_ARB_framebuffer_object") ||
(_cairo_gl_has_extension ("GL_EXT_framebuffer_blit") &&
_cairo_gl_has_extension ("GL_EXT_framebuffer_multisample")))) {
glGetIntegerv(GL_MAX_SAMPLES_EXT, &ctx->num_samples);
}
#endif
#if CAIRO_HAS_GLESV3_SURFACE
if (is_gles && ctx->has_packed_depth_stencil) {
glGetIntegerv(GL_MAX_SAMPLES, &ctx->num_samples);
}
#elif CAIRO_HAS_GLESV2_SURFACE && defined(GL_MAX_SAMPLES_EXT)
if (is_gles && ctx->has_packed_depth_stencil &&
_cairo_gl_has_extension ("GL_EXT_multisampled_render_to_texture")) {
glGetIntegerv(GL_MAX_SAMPLES_EXT, &ctx->num_samples);
}
if (is_gles && ctx->has_packed_depth_stencil &&
_cairo_gl_has_extension ("GL_IMG_multisampled_render_to_texture")) {
glGetIntegerv(GL_MAX_SAMPLES_IMG, &ctx->num_samples);
}
#endif
/* we always use renderbuffer for rendering in glesv3 */
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
ctx->supports_msaa = TRUE;
else
ctx->supports_msaa = ctx->num_samples > 1;
if (ctx->num_samples > MAX_MSAA_SAMPLES)
ctx->num_samples = MAX_MSAA_SAMPLES;
ctx->current_operator = -1;
ctx->gl_flavor = gl_flavor;
status = _cairo_gl_context_init_shaders (ctx);
if (unlikely (status))
return status;
status = _cairo_cache_init (&ctx->gradients,
_cairo_gl_gradient_equal,
NULL,
(cairo_destroy_func_t) _cairo_gl_gradient_destroy,
CAIRO_GL_GRADIENT_CACHE_SIZE);
if (unlikely (status))
return status;
ctx->vbo_size = _cairo_gl_get_vbo_size();
ctx->vb = _cairo_malloc (ctx->vbo_size);
if (unlikely (ctx->vb == NULL)) {
_cairo_cache_fini (&ctx->gradients);
return _cairo_error (CAIRO_STATUS_NO_MEMORY);
}
ctx->primitive_type = CAIRO_GL_PRIMITIVE_TYPE_TRIANGLES;
_cairo_array_init (&ctx->tristrip_indices, sizeof (unsigned short));
/* PBO for any sort of texture upload */
dispatch->GenBuffers (1, &ctx->texture_load_pbo);
ctx->max_framebuffer_size = 0;
glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &ctx->max_framebuffer_size);
ctx->max_texture_size = 0;
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &ctx->max_texture_size);
ctx->max_textures = 0;
glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &ctx->max_textures);
for (n = 0; n < ARRAY_LENGTH (ctx->glyph_cache); n++)
_cairo_gl_glyph_cache_init (&ctx->glyph_cache[n]);
return CAIRO_STATUS_SUCCESS;
}
void
_cairo_gl_context_activate (cairo_gl_context_t *ctx,
cairo_gl_tex_t tex_unit)
{
if (ctx->max_textures <= (GLint) tex_unit) {
if (tex_unit < 2) {
_cairo_gl_composite_flush (ctx);
_cairo_gl_context_destroy_operand (ctx, ctx->max_textures - 1);
}
glActiveTexture (ctx->max_textures - 1);
} else {
glActiveTexture (GL_TEXTURE0 + tex_unit);
}
}
static GLenum
_get_depth_stencil_format (cairo_gl_context_t *ctx)
{
/* This is necessary to properly handle the situation where both
OpenGL and OpenGLES are active and returning a sane default. */
#if CAIRO_HAS_GL_SURFACE
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
return GL_DEPTH_STENCIL;
#endif
#if CAIRO_HAS_GLESV2_SURFACE && !CAIRO_HAS_GLESV3_SURFACE
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
return GL_DEPTH24_STENCIL8_OES;
#endif
#if CAIRO_HAS_GL_SURFACE
return GL_DEPTH_STENCIL;
#elif CAIRO_HAS_GLESV3_SURFACE
return GL_DEPTH24_STENCIL8;
#elif CAIRO_HAS_GLESV2_SURFACE
return GL_DEPTH24_STENCIL8_OES;
#endif
}
#if CAIRO_HAS_GLESV2_SURFACE
static void
_cairo_gl_ensure_msaa_gles_framebuffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
if (surface->msaa_active)
return;
ctx->dispatch.FramebufferTexture2DMultisample(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
ctx->tex_target,
surface->tex,
0,
ctx->num_samples);
/* From now on MSAA will always be active on this surface. */
surface->msaa_active = TRUE;
}
#endif
void
_cairo_gl_ensure_framebuffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
GLenum status;
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
if (likely (surface->fb))
return;
/* Create a framebuffer object wrapping the texture so that we can render
* to it.
*/
dispatch->GenFramebuffers (1, &surface->fb);
dispatch->BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
/* Unlike for desktop GL we only maintain one multisampling framebuffer
for OpenGLES since the EXT_multisampled_render_to_texture extension
does not require an explicit multisample resolution. */
#if CAIRO_HAS_GLESV2_SURFACE
if (surface->supports_msaa && _cairo_gl_msaa_compositor_enabled () &&
ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2) {
_cairo_gl_ensure_msaa_gles_framebuffer (ctx, surface);
} else
#endif
dispatch->FramebufferTexture2D (GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
ctx->tex_target,
surface->tex,
0);
#if CAIRO_HAS_GL_SURFACE
glDrawBuffer (GL_COLOR_ATTACHMENT0);
glReadBuffer (GL_COLOR_ATTACHMENT0);
#endif
status = dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
const char *str;
switch (status) {
//case GL_FRAMEBUFFER_UNDEFINED: str= "undefined"; break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: str= "incomplete attachment"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: str= "incomplete/missing attachment"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: str= "incomplete draw buffer"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: str= "incomplete read buffer"; break;
case GL_FRAMEBUFFER_UNSUPPORTED: str= "unsupported"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: str= "incomplete multiple"; break;
default: str = "unknown error"; break;
}
fprintf (stderr,
"destination is framebuffer incomplete: %s [%#x]\n",
str, status);
}
}
#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
static void
_cairo_gl_ensure_multisampling (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
assert (surface->supports_msaa);
assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3);
if (surface->msaa_fb)
return;
/* We maintain a separate framebuffer for multisampling operations.
This allows us to do a fast paint to the non-multisampling framebuffer
when mulitsampling is disabled. */
ctx->dispatch.GenFramebuffers (1, &surface->msaa_fb);
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
ctx->dispatch.GenRenderbuffers (1, &surface->msaa_rb);
ctx->dispatch.BindRenderbuffer (GL_RENDERBUFFER, surface->msaa_rb);
/* FIXME: For now we assume that textures passed from the outside have GL_RGBA
format, but eventually we need to expose a way for the API consumer to pass
this information. */
ctx->dispatch.RenderbufferStorageMultisample (GL_RENDERBUFFER,
ctx->num_samples,
#if CAIRO_HAS_GLESV3_SURFACE
GL_RGBA8,
#else
GL_RGBA,
#endif
surface->width,
surface->height);
ctx->dispatch.FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
surface->msaa_rb);
/* Cairo surfaces start out initialized to transparent (black) */
glDisable (GL_SCISSOR_TEST);
glClearColor (0, 0, 0, 0);
glClear (GL_COLOR_BUFFER_BIT);
/* for glesv3 with multisample renderbuffer, we always render to
this renderbuffer */
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
surface->msaa_active = TRUE;
}
#endif
static cairo_bool_t
_cairo_gl_ensure_msaa_depth_stencil_buffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
if (surface->msaa_depth_stencil)
return TRUE;
_cairo_gl_ensure_framebuffer (ctx, surface);
#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
_cairo_gl_ensure_multisampling (ctx, surface);
#endif
dispatch->GenRenderbuffers (1, &surface->msaa_depth_stencil);
dispatch->BindRenderbuffer (GL_RENDERBUFFER,
surface->msaa_depth_stencil);
dispatch->RenderbufferStorageMultisample (GL_RENDERBUFFER,
ctx->num_samples,
_get_depth_stencil_format (ctx),
surface->width,
surface->height);
#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3) {
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
surface->msaa_depth_stencil);
}
#endif
#if CAIRO_HAS_GLESV2_SURFACE
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2) {
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
surface->msaa_depth_stencil);
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
surface->msaa_depth_stencil);
}
#endif
if (dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
dispatch->DeleteRenderbuffers (1, &surface->msaa_depth_stencil);
surface->msaa_depth_stencil = 0;
return FALSE;
}
return TRUE;
}
static cairo_bool_t
_cairo_gl_ensure_depth_stencil_buffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
if (surface->depth_stencil)
return TRUE;
_cairo_gl_ensure_framebuffer (ctx, surface);
dispatch->GenRenderbuffers (1, &surface->depth_stencil);
dispatch->BindRenderbuffer (GL_RENDERBUFFER, surface->depth_stencil);
dispatch->RenderbufferStorage (GL_RENDERBUFFER,
_get_depth_stencil_format (ctx),
surface->width, surface->height);
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, surface->depth_stencil);
dispatch->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, surface->depth_stencil);
if (dispatch->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
dispatch->DeleteRenderbuffers (1, &surface->depth_stencil);
surface->depth_stencil = 0;
return FALSE;
}
return TRUE;
}
cairo_bool_t
_cairo_gl_ensure_stencil (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
if (! _cairo_gl_surface_is_texture (surface))
return TRUE; /* best guess for now, will check later */
if (! ctx->has_packed_depth_stencil)
return FALSE;
if (surface->msaa_active)
return _cairo_gl_ensure_msaa_depth_stencil_buffer (ctx, surface);
else
return _cairo_gl_ensure_depth_stencil_buffer (ctx, surface);
}
/*
* Stores a parallel projection transformation in matrix 'm',
* using column-major order.
*
* This is equivalent to:
*
* glLoadIdentity()
* gluOrtho2D()
*
* The calculation for the ortho tranformation was taken from the
* mesa source code.
*/
static void
_gl_identity_ortho (GLfloat *m,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top)
{
#define M(row,col) m[col*4+row]
M(0,0) = 2.f / (right - left);
M(0,1) = 0.f;
M(0,2) = 0.f;
M(0,3) = -(right + left) / (right - left);
M(1,0) = 0.f;
M(1,1) = 2.f / (top - bottom);
M(1,2) = 0.f;
M(1,3) = -(top + bottom) / (top - bottom);
M(2,0) = 0.f;
M(2,1) = 0.f;
M(2,2) = -1.f;
M(2,3) = 0.f;
M(3,0) = 0.f;
M(3,1) = 0.f;
M(3,2) = 0.f;
M(3,3) = 1.f;
#undef M
}
#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
static void
bind_multisample_framebuffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
cairo_bool_t stencil_test_enabled;
cairo_bool_t scissor_test_enabled;
assert (surface->supports_msaa);
assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3);
_cairo_gl_ensure_framebuffer (ctx, surface);
_cairo_gl_ensure_multisampling (ctx, surface);
if (surface->msaa_active) {
#if CAIRO_HAS_GL_SURFACE
glEnable (GL_MULTISAMPLE);
#endif
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
surface->content_in_texture = FALSE;
return;
}
_cairo_gl_composite_flush (ctx);
stencil_test_enabled = glIsEnabled (GL_STENCIL_TEST);
scissor_test_enabled = glIsEnabled (GL_SCISSOR_TEST);
glDisable (GL_STENCIL_TEST);
glDisable (GL_SCISSOR_TEST);
#if CAIRO_HAS_GL_SURFACE
glEnable (GL_MULTISAMPLE);
#endif
/* The last time we drew to the surface, we were not using multisampling,
so we need to blit from the non-multisampling framebuffer into the
multisampling framebuffer. */
ctx->dispatch.BindFramebuffer (GL_DRAW_FRAMEBUFFER, surface->msaa_fb);
ctx->dispatch.BindFramebuffer (GL_READ_FRAMEBUFFER, surface->fb);
ctx->dispatch.BlitFramebuffer (0, 0, surface->width, surface->height,
0, 0, surface->width, surface->height,
GL_COLOR_BUFFER_BIT
#if CAIRO_HAS_GL_SURFACE
| GL_STENCIL_BUFFER_BIT
#endif
,
GL_NEAREST);
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->msaa_fb);
if (stencil_test_enabled)
glEnable (GL_STENCIL_TEST);
if (scissor_test_enabled)
glEnable (GL_SCISSOR_TEST);
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
surface->content_in_texture = FALSE;
}
#endif
#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
static void
bind_singlesample_framebuffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface)
{
cairo_bool_t stencil_test_enabled;
cairo_bool_t scissor_test_enabled;
assert (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ||
ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3);
_cairo_gl_ensure_framebuffer (ctx, surface);
if (! surface->msaa_active) {
#if CAIRO_HAS_GL_SURFACE
glDisable (GL_MULTISAMPLE);
#endif
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
return;
}
_cairo_gl_composite_flush (ctx);
stencil_test_enabled = glIsEnabled (GL_STENCIL_TEST);
scissor_test_enabled = glIsEnabled (GL_SCISSOR_TEST);
glDisable (GL_STENCIL_TEST);
glDisable (GL_SCISSOR_TEST);
#if CAIRO_HAS_GL_SURFACE
glDisable (GL_MULTISAMPLE);
#endif
/* The last time we drew to the surface, we were using multisampling,
so we need to blit from the multisampling framebuffer into the
non-multisampling framebuffer. */
ctx->dispatch.BindFramebuffer (GL_DRAW_FRAMEBUFFER, surface->fb);
ctx->dispatch.BindFramebuffer (GL_READ_FRAMEBUFFER, surface->msaa_fb);
ctx->dispatch.BlitFramebuffer (0, 0, surface->width, surface->height,
0, 0, surface->width, surface->height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
if (stencil_test_enabled)
glEnable (GL_STENCIL_TEST);
if (scissor_test_enabled)
glEnable (GL_SCISSOR_TEST);
}
#endif
void
_cairo_gl_context_bind_framebuffer (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface,
cairo_bool_t multisampling)
{
if (_cairo_gl_surface_is_texture (surface)) {
/* OpenGL ES surfaces only have either a multisample framebuffer or a
* singlesample framebuffer, so we cannot switch back and forth. */
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2) {
_cairo_gl_ensure_framebuffer (ctx, surface);
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, surface->fb);
return;
}
#if CAIRO_HAS_GL_SURFACE || CAIRO_HAS_GLESV3_SURFACE
if (multisampling)
bind_multisample_framebuffer (ctx, surface);
else
bind_singlesample_framebuffer (ctx, surface);
#endif
} else {
ctx->dispatch.BindFramebuffer (GL_FRAMEBUFFER, 0);
#if CAIRO_HAS_GL_SURFACE
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP) {
if (multisampling)
glEnable (GL_MULTISAMPLE);
else
glDisable (GL_MULTISAMPLE);
}
#endif
}
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP)
surface->msaa_active = multisampling;
}
void
_cairo_gl_context_set_destination (cairo_gl_context_t *ctx,
cairo_gl_surface_t *surface,
cairo_bool_t multisampling)
{
cairo_bool_t changing_surface, changing_sampling;
/* The decision whether or not to use multisampling happens when
* we create an OpenGL ES surface, so we can never switch modes. */
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES2)
multisampling = surface->msaa_active;
/* For GLESV3, we always use renderbuffer for drawing */
else if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES3)
multisampling = TRUE;
changing_surface = ctx->current_target != surface || surface->needs_update;
changing_sampling = (surface->msaa_active != multisampling ||
surface->content_in_texture);
if (! changing_surface && ! changing_sampling)
return;
if (! changing_surface) {
_cairo_gl_composite_flush (ctx);
_cairo_gl_context_bind_framebuffer (ctx, surface, multisampling);
return;
}
_cairo_gl_composite_flush (ctx);
ctx->current_target = surface;
surface->needs_update = FALSE;
if (! _cairo_gl_surface_is_texture (surface)) {
ctx->make_current (ctx, surface);
}
_cairo_gl_context_bind_framebuffer (ctx, surface, multisampling);
if (! _cairo_gl_surface_is_texture (surface)) {
#if CAIRO_HAS_GL_SURFACE
glDrawBuffer (GL_BACK_LEFT);
glReadBuffer (GL_BACK_LEFT);
#endif
}
glDisable (GL_DITHER);
glViewport (0, 0, surface->width, surface->height);
if (_cairo_gl_surface_is_texture (surface))
_gl_identity_ortho (ctx->modelviewprojection_matrix,
0, surface->width, 0, surface->height);
else
_gl_identity_ortho (ctx->modelviewprojection_matrix,
0, surface->width, surface->height, 0);
}
void
cairo_gl_device_set_thread_aware (cairo_device_t *device,
cairo_bool_t thread_aware)
{
if (device->backend->type != CAIRO_DEVICE_TYPE_GL) {
_cairo_error_throw (CAIRO_STATUS_DEVICE_TYPE_MISMATCH);
return;
}
((cairo_gl_context_t *) device)->thread_aware = thread_aware;
}
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