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/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../../include/cglm/clipspace/persp_lh_zo.h"
#include "../../include/cglm/call/clipspace/persp_lh_zo.h"
CGLM_EXPORT
void
glmc_frustum_lh_zo(float left, float right,
float bottom, float top,
float nearZ, float farZ,
mat4 dest) {
glm_frustum_lh_zo(left, right,
bottom, top,
nearZ, farZ,
dest);
}
CGLM_EXPORT
void
glmc_perspective_lh_zo(float fovy,
float aspect,
float nearVal,
float farVal,
mat4 dest) {
glm_perspective_lh_zo(fovy,
aspect,
nearVal,
farVal,
dest);
}
CGLM_EXPORT
void
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
glm_persp_move_far_lh_zo(proj, deltaFar);
}
CGLM_EXPORT
void
glmc_persp_decomp_lh_zo(mat4 proj,
float * __restrict nearZ, float * __restrict farZ,
float * __restrict top, float * __restrict bottom,
float * __restrict left, float * __restrict right) {
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
}
CGLM_EXPORT
void
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
glm_persp_decompv_lh_zo(proj, dest);
}
CGLM_EXPORT
void
glmc_persp_decomp_x_lh_zo(mat4 proj,
float * __restrict left,
float * __restrict right) {
glm_persp_decomp_x_lh_zo(proj, left, right);
}
CGLM_EXPORT
void
glmc_persp_decomp_y_lh_zo(mat4 proj,
float * __restrict top,
float * __restrict bottom) {
glm_persp_decomp_y_lh_zo(proj, top, bottom);
}
CGLM_EXPORT
void
glmc_persp_decomp_z_lh_zo(mat4 proj,
float * __restrict nearZ,
float * __restrict farZ) {
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
}
CGLM_EXPORT
void
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
glm_persp_decomp_far_lh_zo(proj, farZ);
}
CGLM_EXPORT
void
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
glm_persp_decomp_near_lh_zo(proj, nearZ);
}
CGLM_EXPORT
void
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
glm_persp_sizes_lh_zo(proj, fovy, dest);
}
CGLM_EXPORT
float
glmc_persp_fovy_lh_zo(mat4 proj) {
return glm_persp_fovy_lh_zo(proj);
}
CGLM_EXPORT
float
glmc_persp_aspect_lh_zo(mat4 proj) {
return glm_persp_aspect_lh_zo(proj);
}
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