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/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_frustum_planes(mat4 m, vec4 dest[6]) {
glm_frustum_planes(m, dest);
}
CGLM_EXPORT
void
glmc_frustum_corners(mat4 invMat, vec4 dest[8]) {
glm_frustum_corners(invMat, dest);
}
CGLM_EXPORT
void
glmc_frustum_center(vec4 corners[8], vec4 dest) {
glm_frustum_center(corners, dest);
}
CGLM_EXPORT
void
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
glm_frustum_box(corners, m, box);
}
CGLM_EXPORT
void
glmc_frustum_corners_at(vec4 corners[8],
float splitDist,
float farDist,
vec4 planeCorners[4]) {
glm_frustum_corners_at(corners, splitDist, farDist, planeCorners);
}
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