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// Should be included by Opcode.h if needed
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __OPC_ICEHOOK_H__
#define __OPC_ICEHOOK_H__
#define ICE_DONT_CHECK_COMPILER_OPTIONS
// From Windows...
typedef int BOOL;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <float.h>
#include <math.h>
#ifndef ASSERT
#define ASSERT(exp) {}
#endif
#define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
#define Log {}
#define SetIceError(a,b) false
#define EC_OUTOFMEMORY "Out of memory"
extern void OPCODE_NORETURN IceAbort();
#include "Ice/IcePreprocessor.h"
#undef ICECORE_API
#define ICECORE_API OPCODE_API
#include "Ice/IceTypes.h"
#include "Ice/IceFPU.h"
#include "Ice/IceMemoryMacros.h"
namespace IceCore
{
#include "Ice/IceUtils.h"
#include "Ice/IceContainer.h"
#include "Ice/IcePairs.h"
#include "Ice/IceRevisitedRadix.h"
#include "Ice/IceRandom.h"
}
using namespace IceCore;
#define ICEMATHS_API OPCODE_API
namespace IceMaths
{
#include "Ice/IceAxes.h"
#include "Ice/IcePoint.h"
#include "Ice/IceHPoint.h"
#include "Ice/IceMatrix3x3.h"
#include "Ice/IceMatrix4x4.h"
#include "Ice/IcePlane.h"
#include "Ice/IceRay.h"
#include "Ice/IceIndexedTriangle.h"
#include "Ice/IceTriangle.h"
#include "Ice/IceTriList.h"
#include "Ice/IceAABB.h"
#include "Ice/IceOBB.h"
#include "Ice/IceBoundingSphere.h"
#include "Ice/IceSegment.h"
#include "Ice/IceLSS.h"
}
using namespace IceMaths;
#endif // __OPC_ICEHOOK_H__
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