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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* functions supplied and used by the platform specific code */
#ifndef __DS_INTERNAL_H
#define __DS_INTERNAL_H
#include "drawstuff/drawstuff.h"
// supplied by platform specific code
void dsPlatformSimLoop (int window_width, int window_height,
dsFunctions *fn, int initial_pause);
// used by platform specific code
void dsStartGraphics (int width, int height, dsFunctions *fn);
void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
void dsStopGraphics();
void dsMotion (int mode, int deltax, int deltay);
int dsGetShadows();
void dsSetShadows (int a);
int dsGetTextures();
void dsSetTextures (int a);
#endif
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