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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
// Convex demo.
// Serves as a test for the convex geometry.
// By Bram Stolk.
#include <assert.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#include "texturepath.h"
#include "halton235_geom.h"
#ifdef dDOUBLE
# define dsDrawConvex dsDrawConvexD
# define dsDrawLine dsDrawLineD
#endif
#ifdef _MSC_VER
# pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
#endif
// Height at which we drop the composite block.
const dReal H=4.20;
static dWorldID world;
static dSpaceID space;
static dBodyID mbody;
static dBodyID hbody[ halton_numc ];
static dGeomID hgeom[ halton_numc ];
static dJointGroupID contactgroup;
static bool drawpos=false;
static bool solidkernel=false;
// this is called by dSpaceCollide when two objects in space are
// potentially colliding.
static void nearCallback(void *data, dGeomID o1, dGeomID o2)
{
assert(o1);
assert(o2);
if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
{
// colliding a space with something
dSpaceCollide2(o1,o2,data,&nearCallback);
// Note we do not want to test intersections within a space,
// only between spaces.
return;
}
const int N = 32;
dContact contact[N];
int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
if (n > 0)
{
for (int i=0; i<n; i++)
{
contact[i].surface.slip1 = 0.7;
contact[i].surface.slip2 = 0.7;
contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
contact[i].surface.mu = 500.0; // was: dInfinity
contact[i].surface.soft_erp = 0.50;
contact[i].surface.soft_cfm = 0.03;
dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
dJointAttach
(
c,
dGeomGetBody(contact[i].geom.g1),
dGeomGetBody(contact[i].geom.g2)
);
}
}
}
// start simulation - set viewpoint
static void start()
{
dAllocateODEDataForThread(dAllocateMaskAll);
static float xyz[3] = {-8,0,5};
static float hpr[3] = {0.0f,-29.5000f,0.0000f};
dsSetViewpoint (xyz,hpr);
fprintf(stderr,"Press SPACE to reset the simulation.\n");
}
static void reset()
{
dQuaternion q;
dQSetIdentity(q);
dBodySetPosition(mbody,0,0,0+H);
dBodySetQuaternion(mbody, q);
dBodySetLinearVel(mbody, 0,0,0);
dBodySetAngularVel(mbody, 0,0,0);
dBodyEnable(mbody);
for ( int i=0; i<halton_numc; ++i )
{
dBodyID body = hbody[i];
if ( !body ) continue;
dBodySetPosition(body, halton_pos[i][0], halton_pos[i][1], halton_pos[i][2]+H);
dBodySetQuaternion(body, q);
dBodySetLinearVel(body, 0,0,0);
dBodySetAngularVel(body, 0,0,0);
dBodyEnable(body);
}
}
// called when a key pressed
static void command(int cmd)
{
switch (cmd)
{
case ' ':
reset();
break;
default:
break;
}
}
static void simLoop(int pause)
{
double simstep = 1/240.0;
double dt = dsElapsedTime();
int nrofsteps = (int) ceilf(dt/simstep);
nrofsteps = nrofsteps > 8 ? 8 : nrofsteps;
for (int i=0; i<nrofsteps && !pause; i++)
{
dSpaceCollide (space,0,&nearCallback);
dWorldQuickStep (world, simstep);
dJointGroupEmpty (contactgroup);
}
dsSetColor (1,1,1);
// Draw the convex objects.
for ( int i=0; i<halton_numc; ++i )
{
dGeomID geom = hgeom[i];
dBodyID body = dGeomGetBody(geom);
//const dReal *pos = dBodyGetPosition(body);
//const dReal *rot = dBodyGetRotation(body);
const dReal *pos = dGeomGetPosition(geom);
const dReal *rot = dGeomGetRotation(geom);
dsDrawConvex
(
pos, rot,
halton_planes[i],
halton_numf[i],
halton_verts[i],
halton_numv[i],
halton_faces[i]
);
}
if (drawpos)
{
dsSetColor(1,0,0.2);
dsSetTexture(DS_NONE);
const dReal l = 0.35;
for ( int i=0; i<halton_numc; ++i )
{
dBodyID body = hbody[i];
const dReal *pos = dBodyGetPosition(body);
dReal x0[3] = { pos[0]-l, pos[1], pos[2] };
dReal x1[3] = { pos[0]+l, pos[1], pos[2] };
dReal y0[3] = { pos[0], pos[1]-l, pos[2] };
dReal y1[3] = { pos[0], pos[1]+l, pos[2] };
dReal z0[3] = { pos[0], pos[1], pos[2]-l };
dReal z1[3] = { pos[0], pos[1], pos[2]+l };
dsDrawLine(x0,x1);
dsDrawLine(y0,y1);
dsDrawLine(z0,z1);
}
}
}
int main (int argc, char **argv)
{
dMass m;
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = 0;
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
// create world
dInitODE2(0);
world = dWorldCreate();
space = dHashSpaceCreate (0);
dHashSpaceSetLevels(space, -3, 5);
dCreatePlane(space,0,0,1,0); // Add a ground plane.
contactgroup = dJointGroupCreate (0);
dWorldSetGravity(world,0,0,-9.8);
dWorldSetQuickStepNumIterations(world, 32);
dWorldSetContactMaxCorrectingVel(world, 40);
dWorldSetMaxAngularSpeed(world, 62.8);
dWorldSetERP(world, 0.7);
dWorldSetQuickStepW(world, 0.75); // For increased stability.
dWorldSetAutoDisableFlag( world, true );
dWorldSetAutoDisableLinearThreshold( world, 0.01 );
dWorldSetAutoDisableAngularThreshold( world, 0.03 );
dWorldSetAutoDisableTime( world, 0.15f );
const float kernelrad = 0.7;
mbody = dBodyCreate(world);
dBodySetPosition(mbody, 0,0,0+H);
dMassSetSphere( &m, 5, kernelrad );
dBodySetMass( mbody, &m );
for (int i=0; i<halton_numc; ++i )
{
dGeomID geom = dCreateConvex
(
space,
halton_planes[i],
halton_numf[i],
halton_verts[i],
halton_numv[i],
halton_faces[i]
);
hgeom[i] = geom;
const dReal x = halton_pos[i][0];
const dReal y = halton_pos[i][1];
const dReal z = halton_pos[i][2];
const dReal dsqr = x*x + y*y + z*z;
if ( dsqr < kernelrad*kernelrad && solidkernel )
{
dGeomSetBody(geom, mbody);
dGeomSetOffsetPosition(geom, x,y,z);
}
else
{
dBodyID body = dBodyCreate(world);
hbody[i] = body;
dBodySetPosition(body, x,y,z+H);
dReal volu = halton_volu[i];
dReal rad = pow( volu * 3 / (4*M_PI), (1/3.0) );
dMassSetSphere( &m,5,rad );
dBodySetMass( body,&m );
#if 1
dBodySetLinearDamping (body, 0.0005);
dBodySetAngularDamping(body, 0.0300);
#endif
dGeomSetBody(geom,body);
}
}
// run simulation
const int w=1280;
const int h=720;
dsSimulationLoop (argc,argv,w,h,&fn);
dJointGroupEmpty (contactgroup);
dJointGroupDestroy (contactgroup);
dSpaceDestroy (space);
dWorldDestroy (world);
dCloseODE();
return 0;
}
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