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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* generated code, do not edit. */
#include <ode/common.h>
#include "config.h"
#include "matrix.h"
#include "fastdot_impl.h"
/*extern */
dReal dxDot (const dReal *a, const dReal *b, unsigned n)
{
return calculateLargeVectorDot<1>(a, b, n);
}
#undef dDot
/*extern */
dReal dDot (const dReal *a, const dReal *b, int n)
{
return dxDot (a, b, n);
}
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