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/*************************************************************************
 *                                                                       *
 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
 *                                                                       *
 * This library is free software; you can redistribute it and/or         *
 * modify it under the terms of EITHER:                                  *
 *   (1) The GNU Lesser General Public License as published by the Free  *
 *       Software Foundation; either version 2.1 of the License, or (at  *
 *       your option) any later version. The text of the GNU Lesser      *
 *       General Public License is included with this library in the     *
 *       file LICENSE.TXT.                                               *
 *   (2) The BSD-style license that is included with this library in     *
 *       the file LICENSE-BSD.TXT.                                       *
 *                                                                       *
 * This library is distributed in the hope that it will be useful,       *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
 *                                                                       *
 *************************************************************************/

#ifndef _ODE_MATRIX_IMPL_H_
#define _ODE_MATRIX_IMPL_H_


#include "fastlsolve_impl.h"
#include "fastltsolve_impl.h"
#include "fastvecscale_impl.h"


template<unsigned int d_stride, unsigned int b_stride>
void solveEquationSystemWithLDLT(const dReal *L, const dReal *d, dReal *b, unsigned rowCount, unsigned rowSkip)
{
    dAASSERT(L != NULL);
    dAASSERT(d != NULL);
    dAASSERT(b != NULL);
    dAASSERT(rowCount > 0);
    dAASSERT(rowSkip >= rowCount);

    solveL1Straight<b_stride>(L, b, rowCount, rowSkip);
    scaleLargeVector<b_stride, d_stride>(b, d, rowCount);
    solveL1Transposed<b_stride>(L, b, rowCount, rowSkip);
}


#endif