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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
#include <ode/odeconfig.h>
#include "config.h"
#include "dhinge.h"
#include "joint_internal.h"
/*
* Double Hinge joint
*/
dxJointDHinge::dxJointDHinge(dxWorld* w) :
dxJointDBall(w)
{
dSetZero(axis1, 3);
dSetZero(axis2, 3);
}
void
dxJointDHinge::getSureMaxInfo( SureMaxInfo* info )
{
info->max_m = 4;
}
void
dxJointDHinge::getInfo1( dxJoint::Info1* info )
{
info->m = 4;
info->nub = 4;
}
void
dxJointDHinge::getInfo2( dReal worldFPS, dReal worldERP,
int rowskip, dReal *J1, dReal *J2,
int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
int *findex )
{
dxJointDBall::getInfo2( worldFPS, worldERP, rowskip, J1, J2, pairskip, pairRhsCfm, pairLoHi, findex ); // sets row0
dVector3 globalAxis1;
dBodyVectorToWorld(node[0].body, axis1[0], axis1[1], axis1[2], globalAxis1);
dxBody *body1 = node[1].body;
// angular constraints, perpendicular to axis
dVector3 p, q;
dPlaneSpace(globalAxis1, p, q);
dCopyVector3(J1 + rowskip + GI2__JA_MIN, p);
if ( body1 ) {
dCopyNegatedVector3(J2 + rowskip + GI2__JA_MIN, p);
}
dCopyVector3(J1 + 2 * rowskip + GI2__JA_MIN, q);
if ( body1 ) {
dCopyNegatedVector3(J2 + 2 * rowskip + GI2__JA_MIN, q);
}
dVector3 globalAxis2;
if ( body1 ) {
dBodyVectorToWorld(body1, axis2[0], axis2[1], axis2[2], globalAxis2);
} else {
dCopyVector3(globalAxis2, axis2);
}
// similar to the hinge joint
dVector3 u;
dCalcVectorCross3(u, globalAxis1, globalAxis2);
const dReal k = worldFPS * this->erp;
pairRhsCfm[pairskip + GI2_RHS] = k * dCalcVectorDot3( u, p );
pairRhsCfm[2 * pairskip + GI2_RHS] = k * dCalcVectorDot3( u, q );
/*
* Constraint along the axis: translation along it should couple angular movement.
* This is just the ball-and-socket derivation, projected onto the hinge axis,
* producing a single constraint at the end.
*
* The choice of "ball" position can be arbitrary; we could place it at the center
* of one of the bodies, canceling out its rotational jacobian; or we could make
* everything symmetrical by just placing at the midpoint between the centers.
*
* I like symmetry, so I'll use the second approach here. I'll call the midpoint h.
*
* Of course, if the second body is NULL, the first body is pretty much locked
* along this axis, and the linear constraint is enough.
*/
int rowskip_mul_3 = 3 * rowskip;
dCopyVector3(J1 + rowskip_mul_3 + GI2__JL_MIN, globalAxis1);
if ( body1 ) {
dVector3 h;
dAddScaledVectors3(h, node[0].body->posr.pos, body1->posr.pos, -0.5, 0.5);
dCalcVectorCross3(J1 + rowskip_mul_3 + GI2__JA_MIN, h, globalAxis1);
dCopyNegatedVector3(J2 + rowskip_mul_3 + GI2__JL_MIN, globalAxis1);
dCopyVector3(J2 + rowskip_mul_3 + GI2__JA_MIN, J1 + rowskip_mul_3 + GI2__JA_MIN);
}
// error correction: both anchors should lie on the same plane perpendicular to the axis
dVector3 globalA1, globalA2;
dBodyGetRelPointPos(node[0].body, anchor1[0], anchor1[1], anchor1[2], globalA1);
if ( body1 ) {
dBodyGetRelPointPos(body1, anchor2[0], anchor2[1], anchor2[2], globalA2);
} else {
dCopyVector3(globalA2, anchor2);
}
dVector3 d;
dSubtractVectors3(d, globalA1, globalA2); // displacement error
pairRhsCfm[3 * pairskip + GI2_RHS] = -k * dCalcVectorDot3(globalAxis1, d);
}
void dJointSetDHingeAxis( dJointID j, dReal x, dReal y, dReal z )
{
dxJointDHinge* joint = static_cast<dxJointDHinge*>(j);
dUASSERT( joint, "bad joint argument" );
dBodyVectorFromWorld(joint->node[0].body, x, y, z, joint->axis1);
if (joint->node[1].body)
dBodyVectorFromWorld(joint->node[1].body, x, y, z, joint->axis2);
else {
joint->axis2[0] = x;
joint->axis2[1] = y;
joint->axis2[2] = z;
}
dNormalize3(joint->axis1);
dNormalize3(joint->axis2);
}
void dJointGetDHingeAxis( dJointID j, dVector3 result )
{
dxJointDHinge* joint = static_cast<dxJointDHinge*>(j);
dUASSERT( joint, "bad joint argument" );
dBodyVectorToWorld(joint->node[0].body, joint->axis1[0], joint->axis1[1], joint->axis1[2], result);
}
void dJointSetDHingeAnchor1( dJointID j, dReal x, dReal y, dReal z )
{
dJointSetDBallAnchor1(j, x, y, z);
}
void dJointSetDHingeAnchor2( dJointID j, dReal x, dReal y, dReal z )
{
dJointSetDBallAnchor2(j, x, y, z);
}
dReal dJointGetDHingeDistance(dJointID j)
{
return dJointGetDBallDistance(j);
}
void dJointGetDHingeAnchor1( dJointID j, dVector3 result )
{
dJointGetDBallAnchor1(j, result);
}
void dJointGetDHingeAnchor2( dJointID j, dVector3 result )
{
dJointGetDBallAnchor2(j, result);
}
void dJointSetDHingeParam( dJointID j, int parameter, dReal value )
{
dJointSetDBallParam(j, parameter, value);
}
dReal dJointGetDHingeParam( dJointID j, int parameter )
{
return dJointGetDBallParam(j, parameter);
}
dJointType
dxJointDHinge::type() const
{
return dJointTypeDHinge;
}
sizeint
dxJointDHinge::size() const
{
return sizeof( *this );
}
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