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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/* _nextafterf() implementation for MSVC */
#include <ode/common.h>
#include "config.h"
#if defined(_ODE__NEXTAFTERF_REQUIRED)
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
/* A union which permits us to convert between a float and a 32 bit int. */
typedef union
{
float value;
uint32 word;
} ieee_float_shape_type;
/* Get a 32 bit int from a float. */
#define GET_FLOAT_WORD(i,d) \
do { \
volatile ieee_float_shape_type gf_u; \
gf_u.value = (d); \
(i) = gf_u.word; \
} while (0)
/* Set a float from a 32 bit int. */
#define SET_FLOAT_WORD(d,i) \
do { \
volatile ieee_float_shape_type sf_u; \
sf_u.word = (i); \
(d) = sf_u.value; \
} while (0)
#undef nextafterf
float _nextafterf(float x, float y)
{
int32 hx,hy,ix,iy;
GET_FLOAT_WORD(hx,x);
GET_FLOAT_WORD(hy,y);
ix = hx&0x7fffffff; /* |x| */
iy = hy&0x7fffffff; /* |y| */
if((ix>0x7f800000) || /* x is nan */
(iy>0x7f800000)) /* y is nan */
return x+y;
if(x==y) return x; /* x=y, return x */
if(ix==0) { /* x == 0 */
SET_FLOAT_WORD(x,(hy&0x80000000)|1);/* return +-minsubnormal */
y = x*x;
if(y==x) return y; else return x; /* raise underflow flag */
}
if(hx>=0) { /* x > 0 */
if(hx>hy) { /* x > y, x -= ulp */
hx -= 1;
} else { /* x < y, x += ulp */
hx += 1;
}
} else { /* x < 0 */
if(hy>=0||hx>hy){ /* x < y, x -= ulp */
hx -= 1;
} else { /* x > y, x += ulp */
hx += 1;
}
}
hy = hx&0x7f800000;
if(hy>=0x7f800000) return x+x; /* overflow */
if(hy<0x00800000) { /* underflow */
y = x*x;
if(y!=x) { /* raise underflow flag */
SET_FLOAT_WORD(y,hx);
return y;
}
}
SET_FLOAT_WORD(x,hx);
return x;
}
#endif /* #if defined(_ODE__NEXTAFTERF_REQUIRED) */
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