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#include <lua.h>
#include <honeysuckle.h>
#define STB_VORBIS_HEADER_ONLY
#include <stb_vorbis.c>
#define MINIAUDIO_IMPLEMENTATION
#include <miniaudio.h>
#undef STB_VORBIS_HEADER_ONLY
#include <stb_vorbis.c>
/* stb_vorbis defines this for some reason? */
#undef L
#include "audio.h"
int audio_engine_init(lua_State *L);
int audio_engine_uninit(lua_State *L);
int audio_engine_play_sound(lua_State *L);
void setup_audio(lua_State *L, int honey_tbl)
{
hs_create_table(L,
hs_str_cfunc("engine_init", audio_engine_init),
hs_str_cfunc("engine_uninit", audio_engine_uninit),
hs_str_cfunc("engine_play_sound", audio_engine_play_sound),
/* ma_result values */
hs_str_int("MA_SUCCESS", MA_SUCCESS),
);
lua_setfield(L, honey_tbl, "audio");
}
int audio_engine_init(lua_State *L)
{
ma_engine *engine = malloc(sizeof(ma_engine));
if (engine == NULL)
hs_throw_error(L, "failed to allocate memory for engine");
ma_result result = ma_engine_init(NULL, engine);
if (result != MA_SUCCESS)
hs_throw_error(L, "failed to initialize audio engine: %d", result);
lua_pushlightuserdata(L, engine);
return 1;
}
int audio_engine_uninit(lua_State *L)
{
ma_engine *engine;
void *engine_ptr;
hs_parse_args(L, hs_light(engine_ptr));
engine = engine_ptr;
ma_engine_uninit(engine);
free(engine);
return 0;
}
int audio_engine_play_sound(lua_State *L)
{
ma_engine *engine;
void *engine_ptr;
char *filename;
hs_parse_args(L, hs_light(engine_ptr), hs_str(filename));
engine = engine_ptr;
ma_engine_play_sound(engine, filename, NULL);
return 0;
}
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