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#include <lua.h>
#include <honeysuckle.h>
#include "glm.h"
void setup_glm(lua_State *L, int honey_index)
{
lua_createtable(L, 0, 1);
int glm_tbl = lua_gettop(L);
setup_vec3(L, glm_tbl);
setup_mat4(L, glm_tbl);
setup_transform(L, glm_tbl);
setup_camera(L, glm_tbl);
lua_setfield(L, honey_index, "glm");
}
void array_get(lua_State *L, int max, float *array, int index)
{
if (index < 0 || index >= max)
hs_throw_error(L, "index %d is out of range [0-%d]", index, max-1);
lua_pushnumber(L, array[index]);
}
void array_set(lua_State *L, int max, float *array, int index, float value)
{
if (index < 0 || index >= max)
hs_throw_error(L, "index %d is out of range [0-%d]", index, max-1);
array[index] = value;
}
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