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#include "common.h"
void honey_lua_create_table(lua_State* L,
honey_lua_element* elements,
unsigned int n_elements)
{
lua_createtable(L, 0, n_elements);
for (int i=0; i<n_elements; i++) {
honey_lua_push_element(L, elements[i]);
lua_setfield(L, -2, elements[i].name);
}
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
void honey_lua_push_element(lua_State* L, honey_lua_element element)
{
switch(element.type) {
case HONEY_INT:
lua_pushinteger(L, element.data.integer);
break;
case HONEY_NUM:
lua_pushnumber(L, element.data.number);
break;
case HONEY_STRING:
lua_pushstring(L, element.data.string);
break;
case HONEY_FUNC:
lua_pushcfunction(L, element.data.function);
break;
default:
// this should never happen
break;
}
}
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