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#include "light.h"
void honey_point_light_new(honey_point_light* light,
float x, float y, float z,
float r, float g, float b,
float constant,
float linear,
float quadratic) {
light->position[0] = x;
light->position[1] = y;
light->position[2] = z;
light->color[0] = r;
light->color[1] = g;
light->color[2] = b;
light->constant = constant;
light->linear = linear;
light->quadratic = quadratic;
}
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