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#ifndef HONEY_MESH_H
#define HONEY_MESH_H

/** @file mesh.h
 *
 * @brief Defines the honey_mesh struct and related basic mesh functions. 
*/

#include "common.h"

extern int honey_mesh_mt_ref;

typedef struct {
    unsigned int n_vertices, n_indices;
  unsigned int vertex_array, vertex_buffer, element_buffer;
} honey_mesh;

/** @brief Lua bindings for mesh drawing and deletion functions. */
void honey_setup_mesh(lua_State* L);

/** @brief Load all meshes from a file.
 *
 * @param[in] filename The name of the file to load from.
 *
 * @returns A table containing all of the meshes.
 */
int honey_mesh_load(lua_State* L);

struct mesh;

/** @brief Create a new mesh from vertex and index arrays.
 *
 * Note that this function creates copies of the vertex and index arrays, 
 * so you can deallocate those immediately.
 *
 * @param[out] mesh Pointer to the destination honey_mesh struct
 * @param[in] vertices Array of floats representing the vertices
 * @param[in] n_attributes The number of attributes per vertex
 * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
 * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
 * @param[in] indices Array of vertex indices
 * @param[in] n_indices The number of elements in the index array
 */
honey_result honey_mesh_new(honey_mesh* mesh,
			    struct mesh m);

/** @brief Draw a mesh on screen.
 *
 * @param[in] mesh The mesh to draw
 * @param[in] shader The shader to use when drawing the mesh
 */
void honey_mesh_draw(honey_mesh mesh,
                     int shader);

/** @brief Delete a mesh.
 *
 * @param[in] mesh The mesh to delete
 */
void honey_mesh_delete(honey_mesh mesh);
  
#endif