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#ifndef HONEY_MESH_H
#define HONEY_MESH_H
/** @file mesh.h
*
* @brief Defines the honey_mesh struct and related basic mesh functions.
*/
#include "../common.h"
typedef struct {
unsigned int n_vertices, n_indices;
unsigned int vertex_array, vertex_buffer, element_buffer;
} honey_mesh;
/** @brief Lua bindings for mesh drawing and deletion functions. */
void honey_setup_mesh(lua_State* L);
/** @brief Load all meshes from a file.
*
* @param[in] filename The name of the file to load from.
*
* @returns A table containing all of the meshes.
*/
int honey_mesh_load(lua_State* L);
/** @brief Create a new mesh from vertex and index arrays.
*
* Note that this function creates copies of the vertex and index arrays,
* so you can deallocate those immediately.
*
* @param[out] mesh Pointer to the destination honey_mesh struct
* @param[in] vertices Array of floats representing the vertices
* @param[in] n_attributes The number of attributes per vertex
* @param[in] attribute_sizes An array containing for each attribute how many floats it contains
* @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
* @param[in] indices Array of vertex indices
* @param[in] n_indices The number of elements in the index array
*/
honey_result honey_mesh_new(honey_mesh* mesh,
float* vertices,
unsigned int n_vertices,
unsigned int n_attributes,
unsigned int* attribute_sizes,
unsigned int* indices,
unsigned int n_indices);
/** @brief Draw a mesh on screen.
*
* @param[in] mesh The mesh to draw
* @param[in] shader The shader to use when drawing the mesh
*/
void honey_mesh_draw(honey_mesh mesh,
int shader);
/** @brief Delete a mesh.
*
* @param[in] mesh The mesh to delete
*/
void honey_mesh_delete(honey_mesh mesh);
#endif
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