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#include <lua.h>
#include <honeysuckle.h>
#include <ode/ode.h>
/* setup/teardown */
int init_ode(lua_State *L);
int close_ode(lua_State *L);
/* world functions */
int world_create(lua_State *L);
int world_destroy(lua_State *L);
int world_set_gravity(lua_State *L);
int world_get_gravity(lua_State *L);
int world_set_cfm(lua_State *L);
int world_quickstep(lua_State *L);
/* space functions */
int hash_space_create(lua_State *L);
int space_destroy(lua_State *L);
int space_collide(lua_State *L);
/* joint group functions */
int joint_group_create(lua_State *L);
int joint_group_destroy(lua_State *L);
int joint_group_empty(lua_State *L);
/* joint functions */
int joint_create_contact(lua_State *L);
int joint_attach(lua_State *L);
/* body functions */
int body_create(lua_State *L);
int body_set_mass(lua_State *L);
int body_set_position(lua_State *L);
int body_get_position(lua_State *L);
int body_add_force(lua_State *L);
int body_get_force(lua_State *L);
int body_set_linear_vel(lua_State *L);
/* geom functions */
int create_sphere(lua_State *L);
int create_plane(lua_State *L);
int geom_get_class(lua_State *L);
int geom_set_body(lua_State *L);
int geom_get_body(lua_State *L);
int collide(lua_State *L);
/* mass functions */
int mass_create(lua_State *L);
int mass_set_sphere(lua_State *L);
/* contact functions */
int contact_create(lua_State *L);
int contact_surface_set_mode(lua_State *L);
int contact_surface_set_mu(lua_State *L);
int contact_surface_set_bounce(lua_State *L);
int contact_surface_set_bounce_vel(lua_State *L);
int contact_surface_set_soft_cfm(lua_State *L);
#define NEW_METATABLE(name) luaL_newmetatable(L, name); lua_pop(L, 1);
static const char *world_tname = "ode.World";
static const char *space_tname = "ode.Space";
static const char *body_tname = "ode.Body";
static const char *geom_tname = "ode.Geom";
static const char *mass_tname = "ode.Mass";
static const char *joint_group_tname = "ode.JointGroup";
static const char *joint_tname = "ode.Joint";
static const char *contact_tname = "ode.Contact";
void setup_ode(lua_State *L, int honey_tbl)
{
/* setup metatables */
NEW_METATABLE(world_tname);
NEW_METATABLE(space_tname);
NEW_METATABLE(body_tname);
NEW_METATABLE(geom_tname);
NEW_METATABLE(mass_tname);
NEW_METATABLE(joint_group_tname);
NEW_METATABLE(joint_tname);
NEW_METATABLE(contact_tname);
/* create main table */
hs_create_table(L,
hs_str_cfunc("InitODE", init_ode),
hs_str_cfunc("CloseODE", close_ode),
hs_str_cfunc("WorldCreate", world_create),
hs_str_cfunc("WorldDestroy", world_destroy),
hs_str_cfunc("WorldSetGravity", world_set_gravity),
hs_str_cfunc("WorldGetGravity", world_get_gravity),
hs_str_cfunc("WorldSetCFM", world_set_cfm),
hs_str_cfunc("WorldQuickStep", world_quickstep),
hs_str_cfunc("HashSpaceCreate", hash_space_create),
hs_str_cfunc("SpaceDestroy", space_destroy),
hs_str_cfunc("SpaceCollide", space_collide),
hs_str_cfunc("JointGroupCreate", joint_group_create),
hs_str_cfunc("JointGroupDestroy", joint_group_destroy),
hs_str_cfunc("JointGroupEmpty", joint_group_empty),
hs_str_cfunc("JointCreateContact", joint_create_contact),
hs_str_cfunc("JointAttach", joint_attach),
hs_str_cfunc("BodyCreate", body_create),
hs_str_cfunc("BodySetMass", body_set_mass),
hs_str_cfunc("BodySetPosition", body_set_position),
hs_str_cfunc("BodyGetPosition", body_get_position),
hs_str_cfunc("BodyAddForce", body_add_force),
hs_str_cfunc("BodyGetForce", body_get_force),
hs_str_cfunc("BodySetLinearVel", body_set_linear_vel),
hs_str_cfunc("CreateSphere", create_sphere),
hs_str_cfunc("CreatePlane", create_plane),
hs_str_cfunc("GeomGetClass", geom_get_class),
hs_str_cfunc("GeomSetBody", geom_set_body),
hs_str_cfunc("GeomGetBody", geom_get_body),
hs_str_cfunc("Collide", collide),
hs_str_cfunc("MassCreate", mass_create),
hs_str_cfunc("MassSetSphere", mass_set_sphere),
hs_str_cfunc("ContactCreate", contact_create),
hs_str_cfunc("ContactSurfaceSetMode", contact_surface_set_mode),
hs_str_cfunc("ContactSurfaceSetMu", contact_surface_set_mu),
hs_str_cfunc("ContactSurfaceSetBounce", contact_surface_set_bounce),
hs_str_cfunc("ContactSurfaceSetBounceVel", contact_surface_set_bounce_vel),
hs_str_cfunc("ContactSurfaceSetSoftCFM", contact_surface_set_soft_cfm),
/* contact surface mode enum */
hs_str_int("ContactBounce", dContactBounce),
hs_str_int("ContactSoftCFM", dContactSoftCFM),
/* helpful */
hs_str_num("Infinity", dInfinity),
);
lua_setfield(L, honey_tbl, "ode");
}
/* --===== setup/teardown =====-- */
int init_ode(lua_State *L)
{
dInitODE();
return 0;
}
int close_ode(lua_State *L)
{
dCloseODE();
return 0;
}
/* --===== world functions =====-- */
int world_create(lua_State *L)
{
dWorldID *world = lua_newuserdata(L, sizeof(dWorldID *));
*world = dWorldCreate();
luaL_getmetatable(L, world_tname);
lua_setmetatable(L, -2);
return 1;
}
int world_destroy(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
dWorldDestroy(*world);
return 0;
}
int world_set_gravity(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
double gx = luaL_checknumber(L, 2);
double gy = luaL_checknumber(L, 3);
double gz = luaL_checknumber(L, 4);
dWorldSetGravity(*world, gx, gy, gz);
return 0;
}
int world_get_gravity(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
dVector3 result;
dWorldGetGravity(*world, result);
lua_pushnumber(L, result[0]);
lua_pushnumber(L, result[1]);
lua_pushnumber(L, result[2]);
return 3;
}
int world_set_cfm(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
double cfm = luaL_checknumber(L, 2);
dWorldSetCFM(*world, cfm);
return 0;
}
int world_quickstep(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
double stepsize = luaL_checknumber(L, 2);
dWorldQuickStep(*world, stepsize);
return 0;
}
/* --===== space functions =====-- */
int hash_space_create(lua_State *L)
{
dSpaceID *space = lua_newuserdata(L, sizeof(dSpaceID *));
*space = dHashSpaceCreate(NULL);
luaL_getmetatable(L, space_tname);
lua_setmetatable(L, -2);
return 1;
}
int space_destroy(lua_State *L)
{
dSpaceID *space = luaL_checkudata(L, 1, space_tname);
dSpaceDestroy(*space);
return 0;
}
static void near_callback(void *data, dGeomID o1, dGeomID o2)
{
lua_State *L = data;
lua_pushvalue(L, 2); /* user callback should be at stack index 2 */
dGeomID *ptr1 = lua_newuserdata(L, sizeof(dGeomID *));
*ptr1 = o1;
luaL_getmetatable(L, geom_tname);
lua_setmetatable(L, -2);
dGeomID *ptr2 = lua_newuserdata(L, sizeof(dGeomID *));
*ptr2 = o2;
luaL_getmetatable(L, geom_tname);
lua_setmetatable(L, -2);
lua_call(L, 2, 0);
}
int space_collide(lua_State *L)
{
dSpaceID *space = luaL_checkudata(L, 1, space_tname);
luaL_argcheck(L, lua_type(L, 2) == LUA_TFUNCTION, 2, "");
dSpaceCollide(*space, L, near_callback);
return 0;
}
/* --===== joint group functions =====-- */
int joint_group_create(lua_State *L)
{
dJointGroupID *group = lua_newuserdata(L, sizeof(dJointGroupID *));
*group = dJointGroupCreate(0);
luaL_getmetatable(L, joint_group_tname);
lua_setmetatable(L, -2);
return 1;
}
int joint_group_destroy(lua_State *L)
{
dJointGroupID *group = luaL_checkudata(L, 1, joint_group_tname);
dJointGroupDestroy(*group);
return 0;
}
int joint_group_empty(lua_State *L)
{
dJointGroupID *group = luaL_checkudata(L, 1, joint_group_tname);
dJointGroupEmpty(*group);
return 0;
}
/* --===== joint functions =====-- */
int joint_create_contact(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
dJointGroupID group = NULL;
if (lua_type(L, 2) != LUA_TNIL) {
dJointGroupID *ptr = luaL_checkudata(L, 2, joint_group_tname);
group = *ptr;
}
dContact *contact = luaL_checkudata(L, 3, contact_tname);
dJointID *joint = lua_newuserdata(L, sizeof(dJointID *));
*joint = dJointCreateContact(*world, group, contact);
luaL_getmetatable(L, joint_tname);
lua_setmetatable(L, -2);
return 1;
}
int joint_attach(lua_State *L)
{
dJointID *joint = luaL_checkudata(L, 1, joint_tname);
dBodyID *body1 = luaL_checkudata(L, 2, body_tname);
dBodyID *body2 = luaL_checkudata(L, 3, body_tname);
dJointAttach(*joint, *body1, *body2);
return 0;
}
/* --===== body functions =====-- */
int body_create(lua_State *L)
{
dWorldID *world = luaL_checkudata(L, 1, world_tname);
dBodyID *body = lua_newuserdata(L, sizeof(dBodyID *));
*body = dBodyCreate(*world);
luaL_getmetatable(L, body_tname);
lua_setmetatable(L, -2);
return 1;
}
int body_set_mass(lua_State *L)
{
dBodyID *body = luaL_checkudata(L, 1, body_tname);
dMass *mass = luaL_checkudata(L, 2, mass_tname);
dBodySetMass(*body, mass);
return 0;
}
int body_set_position(lua_State *L)
{
dBodyID *body = luaL_checkudata(L, 1, body_tname);
double x = luaL_checknumber(L, 2);
double y = luaL_checknumber(L, 3);
double z = luaL_checknumber(L, 4);
dBodySetPosition(*body, x, y, z);
return 0;
}
int body_get_position(lua_State *L)
{
dBodyID *body = luaL_checkudata(L, 1, body_tname);
const dReal *pos = dBodyGetPosition(*body);
lua_pushnumber(L, pos[0]);
lua_pushnumber(L, pos[1]);
lua_pushnumber(L, pos[2]);
return 3;
}
int body_add_force(lua_State *L)
{
dBodyID *body = luaL_checkudata(L, 1, body_tname);
double fx = luaL_checknumber(L, 2);
double fy = luaL_checknumber(L, 3);
double fz = luaL_checknumber(L, 4);
dBodyAddForce(*body, fx, fy, fz);
return 0;
}
int body_get_force(lua_State *L)
{
dBodyID *body = luaL_checkudata(L, 1, body_tname);
const dReal *f = dBodyGetForce(*body);
lua_pushnumber(L, f[0]);
lua_pushnumber(L, f[1]);
lua_pushnumber(L, f[2]);
return 3;
}
int body_set_linear_vel(lua_State *L)
{
dBodyID *body = luaL_checkudata(L, 1, body_tname);
double vx = luaL_checknumber(L, 2);
double vy = luaL_checknumber(L, 3);
double vz = luaL_checknumber(L, 4);
dBodySetLinearVel(*body, vx, vy, vz);
return 0;
}
/* --===== geom functions =====-- */
int create_sphere(lua_State *L)
{
dSpaceID *space = luaL_checkudata(L, 1, space_tname);
double radius = luaL_checknumber(L, 2);
dGeomID *geom = lua_newuserdata(L, sizeof(dGeomID *));
*geom = dCreateSphere(*space, radius);
luaL_getmetatable(L, geom_tname);
lua_setmetatable(L, -2);
return 1;
}
int create_plane(lua_State *L)
{
dSpaceID *space = luaL_checkudata(L, 1, space_tname);
double a = luaL_checknumber(L, 2);
double b = luaL_checknumber(L, 3);
double c = luaL_checknumber(L, 4);
double d = luaL_checknumber(L, 5);
dGeomID *geom = lua_newuserdata(L, sizeof(dGeomID *));
*geom = dCreatePlane(*space, a, b, c, d);
luaL_getmetatable(L, geom_tname);
lua_setmetatable(L, -2);
return 1;
}
int geom_get_class(lua_State *L)
{
dGeomID *geom = luaL_checkudata(L, 1, geom_tname);
int class = dGeomGetClass(*geom);
lua_pushinteger(L, class);
return 1;
}
int geom_set_body(lua_State *L)
{
dGeomID *geom = luaL_checkudata(L, 1, geom_tname);
dBodyID *body = luaL_checkudata(L, 2, body_tname);
dGeomSetBody(*geom, *body);
return 0;
}
int geom_get_body(lua_State *L)
{
dGeomID *geom = luaL_checkudata(L, 1, geom_tname);
dBodyID *body = lua_newuserdata(L, sizeof(dBodyID *));
*body = dGeomGetBody(*geom);
luaL_getmetatable(L, body_tname);
lua_setmetatable(L, -2);
return 1;
}
int collide(lua_State *L)
{
dGeomID *o1 = luaL_checkudata(L, 1, geom_tname);
dGeomID *o2 = luaL_checkudata(L, 2, geom_tname);
dContact *contact = luaL_checkudata(L, 3, contact_tname);
int count = dCollide(*o1, *o2, 1, &(contact->geom), sizeof(dContactGeom));
lua_pushinteger(L, count);
return 1;
}
/* --===== mass functions =====-- */
int mass_create(lua_State *L)
{
lua_newuserdata(L, sizeof(dMass));
luaL_getmetatable(L, mass_tname);
lua_setmetatable(L, -2);
return 1;
}
int mass_set_sphere(lua_State *L)
{
dMass *mass = luaL_checkudata(L, 1, mass_tname);
double density = luaL_checknumber(L, 2);
double radius = luaL_checknumber(L, 3);
dMassSetSphere(mass, density, radius);
return 0;
}
/* --===== contact functions =====-- */
int contact_create(lua_State *L)
{
lua_newuserdata(L, sizeof(dContact));
luaL_getmetatable(L, contact_tname);
lua_setmetatable(L, -2);
return 1;
}
int contact_surface_set_mode(lua_State *L)
{
dContact *contact = luaL_checkudata(L, 1, contact_tname);
int mode = luaL_checkinteger(L, 2);
contact->surface.mode = mode;
return 0;
}
int contact_surface_set_mu(lua_State *L)
{
dContact *contact = luaL_checkudata(L, 1, contact_tname);
double mu = luaL_checknumber(L, 2);
contact->surface.mu = mu;
return 0;
}
int contact_surface_set_bounce(lua_State *L)
{
dContact *contact = luaL_checkudata(L, 1, contact_tname);
double bounce = luaL_checknumber(L, 2);
contact->surface.bounce = bounce;
return 0;
}
int contact_surface_set_bounce_vel(lua_State *L)
{
dContact *contact = luaL_checkudata(L, 1, contact_tname);
double bounce_vel = luaL_checknumber(L, 2);
contact->surface.bounce_vel = bounce_vel;
return 0;
}
int contact_surface_set_soft_cfm(lua_State *L)
{
dContact *contact = luaL_checkudata(L, 1, contact_tname);
double soft_cfm = luaL_checknumber(L, 2);
contact->surface.soft_cfm = soft_cfm;
return 0;
}
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