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#include "common.h"
/* @file Defines the basic scene tree nodes and functions to manipulate them. */
extern int honey_node_mt_ref;
void honey_setup_scene_tree(lua_State* L);
int honey_node_new(lua_State* L);
int honey_node_update_transform(lua_State* L);
int honey_node_update_cascade(lua_State* L);
int honey_node_draw_cascade(lua_State* L);
int honey_node_translate(lua_State* L);
int honey_node_rotate(lua_State* L);
int honey_node_scale(lua_State* L);
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