summaryrefslogtreecommitdiff
path: root/src/texture/texture.c
blob: 9ddf441a99277e0c26c8f65be8e807ad0aa431ac (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
#include "texture.h"

static int honey_lua_texture_new(lua_State* L)
{
    honey_texture* texture = lua_newuserdata(L, sizeof(honey_texture));
    return 1;
}

static int honey_lua_texture_create(lua_State* L)
{
    honey_texture* texture;
    int width, height;
    char* type;
    honey_lua_parse_arguments(L, 4,
                              HONEY_USERDATA, &texture,
                              HONEY_STRING, &type,
                              HONEY_INTEGER, &width,
                              HONEY_INTEGER, &height);

    if (strcmp(type, "greyscale") == 0)
        honey_texture_new_greyscale(texture, width, height, NULL);
    else if (strcmp(type, "rgb") == 0)
        honey_texture_new_rgb(texture, width, height, NULL);
    else if (strcmp(type, "rgba") == 0)
        honey_texture_new_rgba(texture, width, height, NULL);
    else if (strcmp(type, "depth") == 0)
        honey_texture_new_depth(texture, width, height, NULL);
    else {
        char* error;
        honey_format_string(&error,
                            "unknown texture type '%s'",
                            type);
        lua_pushstring(L, error);
        free(error);
        lua_error(L);
    }
    return 0;
}

static int honey_lua_texture_load(lua_State* L)
{
    honey_texture* texture;
    char* texture_path;
    honey_lua_parse_arguments(L, 3,
                              HONEY_USERDATA, &texture,
                              HONEY_STRING, &texture_path);
    enum honey_texture_result result = honey_texture_load(texture, texture_path);
    if (result != TEXTURE_OK) {
        char* error;
        honey_format_string(&error,
                            "failed to load '%s'",
                            texture_path);
        lua_pushstring(L, error);
        free(error);
        lua_error(L);
    }

    return 0;
}

static int honey_lua_texture_use(lua_State* L)
{
    honey_texture* texture;
    int texture_unit;
    honey_lua_parse_arguments(L, 2,
                              HONEY_USERDATA, &texture,
                              HONEY_INTEGER, &texture_unit);
    honey_texture_use(*texture, texture_unit);
    return 0;
}

static int honey_lua_framebuffer_new(lua_State* L)
{
    honey_texture* draw, *depth;
    if (lua_isuserdata(L, 1))
        draw = lua_touserdata(L, 1);
    else
        draw = NULL;
    
    if (lua_isuserdata(L, 2))
        depth = lua_touserdata(L, 2);
    else
        depth = NULL;

    int width, height;
    honey_lua_parse_arguments(L, 4, HONEY_ANY, HONEY_ANY,
                              HONEY_INTEGER, &width,
                              HONEY_INTEGER, &height);

    unsigned int framebuffer;
    honey_texture_framebuffer_object_new(&framebuffer,
                                         draw, depth,
                                         width, height);
    lua_pushinteger(L, framebuffer);
    return 1;
}

void honey_setup_texture(lua_State* L)
{
    honey_lua_element texture_elements[] = {
        { "new", HONEY_FUNCTION, { .function = honey_lua_texture_new } },
        { "new_framebuffer", HONEY_FUNCTION, { .function = honey_lua_framebuffer_new } },
        { "create", HONEY_FUNCTION, { .function = honey_lua_texture_create } },
        { "load", HONEY_FUNCTION, { .function = honey_lua_texture_load } },
        { "use", HONEY_FUNCTION, { .function = honey_lua_texture_use } },
    };

    honey_lua_create_table(L, texture_elements, 5);
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

static void generate_texture(honey_texture* texture,
                             int width, int height,
                             int format, int type,
                             void* data)
{
    unsigned int texture_id;
    glGenTextures(1, &texture_id);
    glBindTexture(GL_TEXTURE_2D, texture_id);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

    glTexImage2D(GL_TEXTURE_2D, 0,
                 format,
                 width, height, 0,
                 format,
                 type, data);

    texture->id = texture_id;
    texture->width = width;
    texture->height = height;

    switch(format) {
    case GL_RED:
        texture->type = GREY;
        texture->channels = 1;
        break;

    case GL_RGB:
        texture->type = RGB;
        texture->channels = 3;
        break;

    case GL_RGBA:
        texture->type = RGBA;
        texture->channels = 4;
        break;

    case GL_DEPTH_COMPONENT:
        texture->type = DEPTH;
        texture->channels = 1;
        break;

    default:
        break;
    }
    
    return HONEY_OK;
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

void honey_texture_new_greyscale(honey_texture* texture,
                                 int height, int width,
                                 unsigned char* data)
{
    generate_texture(texture, width, height, GL_RED, GL_UNSIGNED_BYTE, data);
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

void honey_texture_new_rgb(honey_texture* texture,
                           int height, int width,
                           unsigned char* data)
{
    generate_texture(texture, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

void honey_texture_new_rgba(honey_texture* texture,
                            int height, int width,
                            unsigned char* data)
{
    generate_texture(texture, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

void honey_texture_new_depth(honey_texture* texture,
                             int height, int width,
                             float* data)
{
    generate_texture(texture, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, data);
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

enum honey_texture_result honey_texture_load(honey_texture* texture,
                                             char* texture_path)
{
    int width, height, channels;
    unsigned char* image_data = stbi_load(texture_path, &width, &height, &channels, 0);
    if (image_data == NULL) {
        return TEXTURE_FAILED;
    }

    switch(channels) {
    case 1:
        honey_texture_new_greyscale(texture, width, height, image_data);
        break;

    case 3:
        honey_texture_new_rgb(texture, width, height, image_data);
        break;

    case 4:
        honey_texture_new_rgba(texture, width, height, image_data);
        break;

    default:
        return TEXTURE_CHANNEL_ERROR;
    }

    glGenerateMipmap(GL_TEXTURE_2D);
    stbi_image_free(image_data);

    return TEXTURE_OK;
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

void honey_texture_use(honey_texture texture, int texture_unit) {
  glActiveTexture(GL_TEXTURE0 + texture_unit);
  glBindTexture(GL_TEXTURE_2D, texture.id);
}

/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */

void honey_texture_framebuffer_object_new(unsigned int* destination,
                                          honey_texture* draw,
                                          honey_texture* depth,
                                          int width, int height)
{
    glGenFramebuffers(1, destination);
    glBindFramebuffer(GL_FRAMEBUFFER, *destination);

    if (draw != NULL)
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, draw->id, 0);
    else {
        glDrawBuffer(GL_NONE);
        glReadBuffer(GL_NONE);
    }

    if (depth != NULL)
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth->id, 0);

    if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
        printf("framebuffer is not complete!\n");

    glBindFramebuffer(GL_FRAMEBUFFER, 0);
}