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import{ setupLevel, setupLevelUi } from './level.js';
const levels = {
'Initial Jump': [ [], setupLevel([], [8, 0]) ],
'Monopole Mining': [ ['Initial Jump'], setupLevel([[3, 3]], [8,8]) ],
};
export function setupLevelSelectUi(root, audio) {
const buttonEnterAudio = document.getElementById('sfx-buttonenter');
const buttonClickAudio = document.getElementById('sfx-buttonclick');
audio.createMediaElementSource(buttonEnterAudio).connect(audio.destination);
audio.createMediaElementSource(buttonClickAudio).connect(audio.destination);
const levelList = document.createElement('ol');
const levelPicker = name => {
const [ dependencies, level ] = levels[name];
const allDependenciesSatisfied = dependencies.map(x => levels[x][1].completed).reduce((acc, x) => acc && x, true);
if (allDependenciesSatisfied) {
const button = document.createElement('input');
button.type = 'button';
button.value = name;
button.onmouseenter = () => {
buttonEnterAudio.load();
buttonEnterAudio.play();
}
button.onclick = () => {
buttonClickAudio.load();
buttonClickAudio.play();
root.innerText = '';
setupLevelUi(level, root, audio);
}
const li = document.createElement('li');
li.appendChild(button);
levelList.appendChild(li);
}
}
[...Object.keys(levels)].forEach(levelPicker);
root.appendChild(levelList);
}
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