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authorsanine <sanine.not@pm.me>2023-03-26 00:09:14 -0500
committersanine <sanine.not@pm.me>2023-03-26 00:09:14 -0500
commit447ef02774712b36f3c96f1016e77b3218870fd1 (patch)
tree939bf9bbf189aac7d046610697a90b3584cd1bd2
parent314e9cd4c96f30f47b6c02eefbadf063e1a58025 (diff)
fix invisible physics objects bug
-rw-r--r--main.lua34
1 files changed, 26 insertions, 8 deletions
diff --git a/main.lua b/main.lua
index ceba194..2463bdd 100644
--- a/main.lua
+++ b/main.lua
@@ -1,5 +1,6 @@
require 'honey.std'
local paused = true
+local balls = {}
local function formatize(f)
return function(fmt, ...)
@@ -44,7 +45,7 @@ local vw, vh = 640, 480
-- create camera matrices
local camera = {
- view=Mat4():identity():translate(Vec3{0, 0, -20}),
+ view=Mat4():identity():translate(Vec3{0, 0, -30}),
projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
}
@@ -89,6 +90,8 @@ level:addSystem{
}
local collisions = ode.Collide(o1, o2, 1)
if #collisions > 0 then
+ local e1 = ode.GeomGetData(o1)
+ local e2 = ode.GeomGetData(o2)
ode.ContactSetGeom(contact, collisions[1])
local joint = ode.JointCreateContact(self.world, self.contactgroup, contact)
ode.JointAttach(joint, b1, b2)
@@ -108,6 +111,11 @@ level:addSystem{
local d, a, b, c = ode.BodyGetQuaternion(entity.physicsBody)
entity.transform:identity():translate(Vec3{x, y, z}):mul(Quaternion{a, b, c, d}:toMat4())
end,
+ onRemoveEntity = function(self, id, entity)
+ print("remove", id)
+ ode.GeomDestroy(entity.collisionShape)
+ ode.BodyDestroy(entity.physicsBody)
+ end,
}
-- create shader
@@ -152,11 +160,11 @@ local leaf = {
mesh=tetra,
shader=shader,
}
---local root = growLine(leaf, 24)
---root.update = function(self, dt)
--- self.transform:rotateY(0.2 * math.pi * dt)
---end
---level:addEntity(root)
+local root = growLine(leaf, 24)
+root.update = function(self, dt)
+ self.transform:rotateY(0.2 * math.pi * dt)
+end
+level:addEntity(root)
local groundPlane = {
transform=Mat4():identity():translate(Vec3{0, -2, 0}):scale(Vec3{10, 10, 10}),
@@ -167,7 +175,6 @@ local groundPlane = {
level:addEntity(groundPlane)
-local balls = {}
local function createNewBall()
local ball = {
transform=Mat4():identity(),
@@ -177,7 +184,9 @@ local function createNewBall()
collisionShape=ode.CreateSphere(space, 1.0),
physicsBody=ode.BodyCreate(world),
}
+
local id = level:addEntity(ball)
+ ball.id = id
table.insert(balls, id)
if #balls > 200 then
level:removeEntity(table.remove(balls, 1))
@@ -191,6 +200,7 @@ local function createNewBall()
ode.GeomSetBody(ball.collisionShape, ball.physicsBody)
ode.BodySetPosition(ball.physicsBody, x, y, z)
ode.BodySetLinearVel(ball.physicsBody, x, y, z)
+ ode.GeomSetData(ball.collisionShape, ball)
end
createNewBall()
@@ -203,7 +213,15 @@ window:setKeyCallback(function(_, key, scancode, action)
window:setShouldClose(true)
elseif key == glfw.KEY_SPACE then
paused = not paused
- elseif key == glfw.KEY_B or key == glfw.KEY_V then
+ elseif
+ key == glfw.KEY_Z or
+ key == glfw.KEY_X or
+ key == glfw.KEY_C or
+ key == glfw.KEY_V or
+ key == glfw.KEY_B or
+ key == glfw.KEY_N or
+ key == glfw.KEY_M
+ then
createNewBall()
end
end