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authorsanine-a <sanine.not@pm.me>2023-05-12 15:06:13 -0500
committersanine-a <sanine.not@pm.me>2023-05-12 15:06:13 -0500
commit759db92cf135aba21f0cbd17073d2f2e294fdf4d (patch)
tree8f0c875217ef2434d898c6c8df1775340f93a986 /honey/asset
parent0d96ebc90c9740e7e66a70aa11168b11f49d220b (diff)
add nice builtin shaders
Diffstat (limited to 'honey/asset')
-rw-r--r--honey/asset/shader.lua43
1 files changed, 43 insertions, 0 deletions
diff --git a/honey/asset/shader.lua b/honey/asset/shader.lua
index a23c17b..d1fecc4 100644
--- a/honey/asset/shader.lua
+++ b/honey/asset/shader.lua
@@ -140,4 +140,47 @@ clearCache = function()
end
+--===== builtin shaders =====--
+
+builtin["builtin.basic3d.vert"] = [[
+ #version 410 core
+ layout (location = 0) in vec3 in_position;
+ layout (location = 1) in vec3 in_normal;
+ layout (location = 2) in vec2 in_texture;
+
+ uniform mat4 model;
+ uniform mat4 view;
+ uniform mat4 projection;
+
+ out vec3 position;
+ out vec3 normal;
+ out vec2 tex;
+
+ void main()
+ {
+ gl_Position = projection * view * model * vec4(in_position, 1.0);
+
+ position = in_position;
+ normal = in_normal;
+ tex = in_texture;
+ }
+]]
+
+builtin["builtin.flat.frag"] = [[
+ #version 410 core
+
+ out vec4 frag_color;
+
+ in vec3 position;
+ in vec3 normal;
+ in vec2 tex;
+
+ uniform sampler2D surface;
+
+ void main()
+ {
+ frag_color = texture(surface, tex);
+ }
+]]
+
return module