diff options
author | sanine-a <sanine.not@pm.me> | 2023-03-23 13:35:37 -0500 |
---|---|---|
committer | sanine-a <sanine.not@pm.me> | 2023-03-23 13:35:37 -0500 |
commit | e5553bb81c93cd76456d07d3a1d7e8bb1b249b6e (patch) | |
tree | a92801deaba55c85dd4f52636ab4f616e8483796 /honey/ecs-systems.lua | |
parent | f4346b8f06653dbc1e0c346d88f5f83ca8a7b876 (diff) |
implement skeleton of physics system
Diffstat (limited to 'honey/ecs-systems.lua')
-rw-r--r-- | honey/ecs-systems.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/honey/ecs-systems.lua b/honey/ecs-systems.lua index a511b3d..237aa78 100644 --- a/honey/ecs-systems.lua +++ b/honey/ecs-systems.lua @@ -28,11 +28,11 @@ end -- update transforms
transformCascade = {
filter=ecs.Filter.AND{"transform", "parent"},
- preUpdate=function(entity)
+ prepareEntity=function(self, entity)
entity._transform = nil
entity._transformComputed = false
end,
- update=function(entity, dt)
+ update=function(self, entity, dt)
recursiveComputeTransform(entity)
end,
priority=98,
@@ -45,7 +45,7 @@ function renderCam(camera, priority) local priority = priority or 99
return {
filter=ecs.Filter.AND{"mesh", "shader", "transform"},
- update=function(entity, dt)
+ update=function(self, entity, dt)
entity.shader:use()
entity.shader:configure{
matrix={
@@ -64,7 +64,7 @@ end update = {
filter=ecs.Filter.AND{"update"},
- update=function(entity, dt)
+ update=function(self, entity, dt)
entity.update(entity, dt)
end,
priority=50,
|