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authorsanine-a <sanine.not@pm.me>2023-05-12 14:10:48 -0500
committersanine-a <sanine.not@pm.me>2023-05-12 14:10:48 -0500
commit0d96ebc90c9740e7e66a70aa11168b11f49d220b (patch)
tree758403f74f4fbcab61a228ef58e720850b3f70db /honey/notes.md
parent6036d1b5d7e0fc160637ce70595bac57ed1fcd00 (diff)
run working program with refactored code
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@@ -9,6 +9,7 @@ assets are cached. each asset type has a module (e.g. `mesh`, `image`, `sound`,
* `get(filename)` - cached load of the given file. throws error if it cannot be found
* `forget(filename` - remove the cached copy, if any of the given file
* `clearCache()` - clear the full cache for that asset type
+ * `init()` - optional, initializes any builtins that must come after opengl or other things
individual assets may have additional functions.