diff options
Diffstat (limited to 'honey/ecs-systems.lua')
-rw-r--r-- | honey/ecs-systems.lua | 36 |
1 files changed, 25 insertions, 11 deletions
diff --git a/honey/ecs-systems.lua b/honey/ecs-systems.lua index e400011..3243d02 100644 --- a/honey/ecs-systems.lua +++ b/honey/ecs-systems.lua @@ -121,11 +121,11 @@ function renderCamera(params) for id, camera in pairs(self.db:queryComponent("camera")) do local projection = camera.projection local cameraTransform = self.db:getComponent(id, "transform") - local view + local view = Mat4() if cameraTransform then - view = cameraTransform._matrix + honey.glm.mat4_inv(cameraTransform._matrix.data, view.data) else - view = Mat4():identity() + view:identity() end local entities = self.db:queryComponent("renderMesh") @@ -227,6 +227,14 @@ physics = function(params) physics.mass.density, physics.mass.radius ) + elseif class == "capsule" then + ode.MassSetCapsule( + mass, + physics.mass.density, + physics.mass.direction, + physics.mass.radius, + physics.mass.length + ) end ode.BodySetMass(body, mass) local m = self.db:getComponent(id, "transform").matrix @@ -240,18 +248,22 @@ physics = function(params) m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3] ) + local vel = physics.velocity or Vec3{0,0,0} ode.BodySetLinearVel( - body, - physics.velocity[1], - physics.velocity[2], - physics.velocity[3] + body, vel[1], vel[2], vel[3] ) + physics.velocity = vel + + local avel = physics.angularVelocity or Vec3{0,0,0} ode.BodySetAngularVel( - body, - physics.angularVelocity[1], - physics.angularVelocity[2], - physics.angularVelocity[3] + body, avel[1], avel[2], avel[3] ) + physics.angularVelocity = avel + + if physics.maxAngularSpeed then + ode.BodySetMaxAngularSpeed(physics.maxAngularSpeed) + end + physics._body = body end end @@ -321,6 +333,8 @@ local function createGeom(self, id, collision) local geom if collision.class == "sphere" then geom = ode.CreateSphere(self.space, collision.radius) + elseif collision.class == "capsule" then + geom = ode.CreateCapsule(self.space, collision.radius, collision.length) elseif collision.class == "plane" then local transform = self.db:getComponent(id, "transform") local m = transform.matrix |