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-rw-r--r--honey/ecs-systems.lua54
1 files changed, 27 insertions, 27 deletions
diff --git a/honey/ecs-systems.lua b/honey/ecs-systems.lua
index b468228..1213763 100644
--- a/honey/ecs-systems.lua
+++ b/honey/ecs-systems.lua
@@ -38,39 +38,39 @@ end
--===== transform cascading =====--
-transform = function(params)
+node = function(params)
return {
db = params.db,
priority = 2,
update = function(self, dt)
- local entities = self.db:queryComponent("transform")
+ local nodes = self.db:queryComponent("node")
- -- prepare transforms
- for id, transform in pairs(entities) do
- transform._visited = false
+ -- prepare nodes
+ for id, node in pairs(nodes) do
+ node._visited = false
end
-- helper function
- local function recursiveTransform(transform)
- if transform._visited then
- return transform._matrix
+ local function recursiveTransform(node)
+ if node._visited then
+ return node._matrix
end
- if not transform.parent then
- transform._matrix = transform.matrix
+ if not node.parent then
+ node._matrix = node.matrix
else
- local parentTransform = self.db:getComponent(transform.parent, "transform")
+ local parentTransform = self.db:getComponent(node.parent, "node")
local parentMatrix = recursiveTransform(parentTransform)
- transform._matrix = parentMatrix * transform.matrix
+ node._matrix = parentMatrix * node.matrix
end
- transform._visited = true
- return transform._matrix
+ node._visited = true
+ return node._matrix
end
- -- compute transforms
- for id, transform in pairs(entities) do
- recursiveTransform(transform)
+ -- compute nodes
+ for id, node in pairs(nodes) do
+ recursiveTransform(node)
end
end,
}
@@ -120,7 +120,7 @@ function renderCamera(params)
update = function(self, dt)
for id, camera in pairs(self.db:queryComponent("camera")) do
local projection = camera.projection
- local cameraTransform = self.db:getComponent(id, "transform")
+ local cameraTransform = self.db:getComponent(id, "node")
local view = Mat4()
if cameraTransform then
honey.glm.mat4_inv(cameraTransform._matrix.data, view.data)
@@ -131,9 +131,9 @@ function renderCamera(params)
local entities = self.db:queryComponent("renderMesh")
for entity, tbl in pairs(entities) do
-- get model
- local transform = self.db:getComponent(entity, "transform")
+ local node = self.db:getComponent(entity, "node")
local model =
- (transform and transform._matrix) or
+ (node and node._matrix) or
Mat4():identity()
-- get shader
local shader = honey.shader.loadShader(
@@ -237,7 +237,7 @@ physics = function(params)
)
end
ode.BodySetMass(body, mass)
- local m = self.db:getComponent(id, "transform").matrix
+ local m = self.db:getComponent(id, "node").matrix
ode.BodySetPosition(
body,
m[1][4], m[2][4], m[3][4]
@@ -304,13 +304,13 @@ physics = function(params)
-- remove all contact joints
ode.JointGroupEmpty(self.contactGroup)
- -- update entity transforms
+ -- update entity nodes
for id, physics in pairs(query) do
local x,y,z = ode.BodyGetPosition(physics._body)
local d,a,b,c = ode.BodyGetQuaternion(physics._body)
- local transform = self.db:getComponent(id, "transform")
+ local node = self.db:getComponent(id, "node")
local q = Quaternion{a,b,c,d}
- transform.matrix
+ node.matrix
:identity()
:translate(Vec3{x,y,z})
:mul(Quaternion{a,b,c,d}:toMat4())
@@ -336,9 +336,9 @@ local function createGeom(self, id, collision)
elseif collision.class == "capsule" then
geom = ode.CreateCapsule(self.space, collision.radius, collision.length)
elseif collision.class == "plane" then
- local transform = self.db:getComponent(id, "transform")
- local m = transform.matrix
- local normal = transform.matrix:mulv3(Vec3{0,1,0}):normalize()
+ local node = self.db:getComponent(id, "node")
+ local m = node.matrix
+ local normal = node.matrix:mulv3(Vec3{0,1,0}):normalize()
local position = Vec3{m[1][4], m[2][4], m[3][4]}
print(position)
local d = normal:dot(position)