diff options
Diffstat (limited to 'main.lua')
-rw-r--r-- | main.lua | 18 |
1 files changed, 10 insertions, 8 deletions
@@ -160,11 +160,13 @@ function setupEntities() mesh = { filename="assets/capsule.obj", index=1 }, shader = { vertex="vertex.glsl", fragment="fragment.glsl" }, }, + script = { script = "capsuleMove" }, } local pivotPivot = entities:createEntityWithComponents{ node = { + name = "p", parent = capsule, matrix = Mat4():identity():rotateX(-0.5*math.pi), }, @@ -173,6 +175,7 @@ function setupEntities() local capcamPivot = entities:createEntityWithComponents{ node = { + name = "pivot", parent = pivotPivot, matrix = Mat4():identity(), }, @@ -181,7 +184,6 @@ function setupEntities() yaw = 0, }, onCursorPos = { script = "cameraCursorPos" }, - script = { script = "capsuleMove" }, } package.loaded["cameraCursorPos"] = (function() local prevx, prevy @@ -191,7 +193,6 @@ function setupEntities() end local dx = data.xpos - prevx local dy = data.ypos - prevy - print(dx,dy) prevx, prevy = data.xpos, data.ypos local node = entities:getComponent(id, "node") @@ -209,17 +210,18 @@ function setupEntities() end)() package.loaded["capsuleMove"] = function(entities, id, dt) + local self = ecs.Accessor(entities, id) local pressed = function(key) return glfw.GetKey(window.win, key) == glfw.PRESS end - local py = entities:getComponent(id, "pitchyaw") - local yaw = math.rad(py.yaw) + local yaw = math.rad( + self.node._child.p + .node._child.pivot + .pitchyaw.yaw) local forward = Vec3{-math.sin(yaw), 0, -math.cos(yaw)} local left = Vec3{-math.cos(yaw), 0, math.sin(yaw)} - print(forward, left) - local capsule = entities:getComponent(capsule, "physics") local vel = Vec3{0,0,0} @@ -239,9 +241,9 @@ function setupEntities() vel = 10000 * vel:normalize() - x, y, z = ode.BodyGetLinearVel(capsule._body) + x, y, z = ode.BodyGetLinearVel(self.physics._body) if Vec3{x,y,z}:norm2() < 500 then - ode.BodyAddForce(capsule._body, vel[1], vel[2], vel[3]) + ode.BodyAddForce(self.physics._body, vel[1], vel[2], vel[3]) end end |