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-rw-r--r--main.lua39
1 files changed, 19 insertions, 20 deletions
diff --git a/main.lua b/main.lua
index 449696d..eda08f7 100644
--- a/main.lua
+++ b/main.lua
@@ -21,26 +21,25 @@ local vw, vh = 640, 480
-- setup ecs
-local edb = ecs.EntityDb()
-local sdb = ecs.SystemDb()
+local db = ecs.Database()
-local camera = edb:createEntity()
-edb:addComponent(camera, "camera", {
+local camera = db:createEntity()
+db:addComponent(camera, "camera", {
projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
})
-edb:addComponent(camera, "transform", {
+db:addComponent(camera, "transform", {
matrix=Mat4():identity():translate(Vec3{0, 0, -6}),
})
-edb:addComponent(camera, "script", {
+db:addComponent(camera, "script", {
name = "cameraRotationScript",
})
-sdb:addSystem(stdSystem.transform, {db=edb})
-sdb:addSystem(stdSystem.renderCamera, {camera=camera, db=edb})
-sdb:addSystem(stdSystem.script, {db=edb})
+db:addSystem(stdSystem.transform)
+db:addSystem(stdSystem.renderCamera, {camera=camera})
+db:addSystem(stdSystem.script)
package.loaded['baseRotationScript'] = function(db, id, dt)
- local transform = edb:getComponent(id, "transform")
+ local transform = db:getComponent(id, "transform")
transform.matrix:rotateZ(math.pi * dt)
end
package.loaded['cameraRotationScript'] = function(db, id, dt)
@@ -49,27 +48,27 @@ package.loaded['cameraRotationScript'] = function(db, id, dt)
end
-local id = edb:createEntity()
-edb:addComponent(id, "renderMesh", {
+local id = db:createEntity()
+db:addComponent(id, "renderMesh", {
textures = {
ourTexture={ filename="77155.png" },
},
shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
mesh = { filename="assets/icosahedron.obj", index=1 },
})
-edb:addComponent(id, "transform", {
+db:addComponent(id, "transform", {
matrix = Mat4():identity():rotateZ(math.rad(45)),
})
-edb:addComponent(id, "script", {
+db:addComponent(id, "script", {
name = "baseRotationScript",
})
-local id2 = edb:createEntity()
-edb:addComponent(id2, "renderMesh", {
+local id2 = db:createEntity()
+db:addComponent(id2, "renderMesh", {
shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
mesh = { filename="assets/tetrahedron.obj", index=1 },
})
-edb:addComponent(id2, "transform", {
+db:addComponent(id2, "transform", {
parent=id,
matrix=Mat4():identity():translate(Vec3{0, 2, 0}),
})
@@ -88,7 +87,7 @@ end)
-- resize window correctly
window:setFramebufferSizeCallback(function(_, width, height)
gl.Viewport(0, 0, width, height)
- local cameraParams = edb:getComponent(camera, "camera")
+ local cameraParams = db:getComponent(camera, "camera")
cameraParams.projection:perspectiveResize(width/height)
vw, vh = width, height
end)
@@ -116,11 +115,11 @@ honey.loop(window, function(dt)
gl.Enable(gl.DEPTH_TEST)
gl.Disable(gl.CULL_FACE)
- sdb:update(dt)
+ db:update(dt)
nvg.BeginFrame(vg, vw, vh, 1.0)
nvg.StrokeColor(vg, nvg.RGBf(1, 1, 1))
nvg.FontFace(vg, "November")
- nvg.Text(vg, 50, 50, "fps: "..tostring(math.floor(fpsAverage(1/dt))))
+ nvg.Text(vg, 50, 50, "fps: "..tostring(math.floor(1/dt)))
nvg.EndFrame(vg)
end)