diff options
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/capsuleMove.lua | 18 | ||||
| -rw-r--r-- | scripts/character/cameraDistance.lua | 6 | ||||
| -rw-r--r-- | scripts/character/collide.lua | 6 | ||||
| -rw-r--r-- | scripts/character/spring.lua | 29 | 
4 files changed, 58 insertions, 1 deletions
diff --git a/scripts/capsuleMove.lua b/scripts/capsuleMove.lua index e454b06..cfc4c85 100644 --- a/scripts/capsuleMove.lua +++ b/scripts/capsuleMove.lua @@ -6,6 +6,10 @@ return function(entities, id, dt)  		return glfw.GetKey(window.win, key) == glfw.PRESS  	end +	local float = self.node._child.spring.spring.F +	ode.BodyAddForce(self.physics._body, 0, float, 0) +	self.node._child.spring.spring.F = 0 +  	local yaw = math.rad(  		self.node._child.p  			.node._child.pivot @@ -28,10 +32,22 @@ return function(entities, id, dt)  		vel = vel - left  	end -	vel = 1000 * vel:normalize() +	vel = 2000 * vel:normalize()  	x, y, z = ode.BodyGetLinearVel(self.physics._body)  	if Vec3{x,y,z}:norm2() < 500 then  		ode.BodyAddForce(self.physics._body, vel[1], vel[2], vel[3])  	end + +	-- slow down +	local horizontalDamping = 100 +	local verticalDamping = 5 +	ode.BodyAddForce(self.physics._body,  +		-horizontalDamping*x,  +		-verticalDamping*y, +		-horizontalDamping*z) + +	if y < 0.3 and float > 0 then +		ode.BodySetLinearVel(self.physics._body, x, 0, z) +	end  end diff --git a/scripts/character/cameraDistance.lua b/scripts/character/cameraDistance.lua new file mode 100644 index 0000000..436b4a3 --- /dev/null +++ b/scripts/character/cameraDistance.lua @@ -0,0 +1,6 @@ +require 'honey.std' + +return function(db, id, data) +	local node = db:getComponent(id, "node") +	node.matrix:translate(Vec3{0, 0, data.yoffset}) +end diff --git a/scripts/character/collide.lua b/scripts/character/collide.lua new file mode 100644 index 0000000..1ac6cff --- /dev/null +++ b/scripts/character/collide.lua @@ -0,0 +1,6 @@ +require 'honey.std' + +return function(db, self, other, point) +	local tbl = ode.ContactGeomTable(point) +	print(tbl.pos, tbl.normal, tbl.depth, tbl.g1, tbl.g2) +end diff --git a/scripts/character/spring.lua b/scripts/character/spring.lua new file mode 100644 index 0000000..ed3e878 --- /dev/null +++ b/scripts/character/spring.lua @@ -0,0 +1,29 @@ +require 'honey.std' + + +local values = {} +local sum = 0 +function integral(value) +	sum = sum + value +	table.insert(values, value) +	if #values > 20 then +		sum = sum - values[1] +		table.remove(values, 1) +	end +	return sum +end + +local prev = 0 +function derivative(value) +	local delta = value - prev +	prev = value +	return delta +end + +return function(db, self, other, point) +	local tbl = ode.ContactGeomTable(point) +	local x = tbl.depth - 3.8 +	local spring = db:getComponent(self, "spring") +	spring.F = math.abs(200 * x) +	print("depth", x) +end  | 
