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jam/ogam21
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rdbms-ecs
refactor
One Game A Month, month 21
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2023-04-07
move new render/transform systems into ecs-systems.lua
sanine
2023-03-29
re-implement recursive transform system
sanine
2023-03-29
add image caching
sanine
2023-03-28
add cached mesh loading
sanine-a
2023-03-28
switch to uids
sanine-a
2023-03-28
implement EntityDb
sanine-a
2023-03-28
begin rdb-style refactor
sanine-a
2023-03-27
refactor: move glm classes into single file
main
sanine-a
2023-03-27
update .gitignore
sanine-a
2023-03-26
fix invisible physics objects bug
sanine
2023-03-24
fix ecs removing
sanine
2023-03-24
add pausing
sanine
2023-03-24
fix issue with nanovg breaking rendering
sanine
2023-03-23
implement skeleton of physics system
sanine-a
2023-03-22
re-implement bouncing ball
sanine
2023-03-22
add ground plane
sanine
2023-03-22
tidy up main.lua
sanine-a
2023-03-22
move ecs systems into separate module
sanine-a
2023-03-22
add update function system
sanine
2023-03-19
add shader:configure()
sanine
2023-03-16
implement ecs node cascading
sanine
2023-03-14
add ecs.Filter
sanine
2023-03-13
add shader.lua
sanine
2023-03-13
cycle through all meshes
sanine
2023-03-13
render all shapes
sanine
2023-03-12
initial commit
sanine