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2023-04-07set text=auto for all filessanine
2023-04-07update .gitattributessanine
2023-04-07move new render/transform systems into ecs-systems.luasanine
2023-03-29re-implement recursive transform systemsanine
2023-03-29add image cachingsanine
2023-03-28add cached mesh loadingsanine-a
2023-03-28switch to uidssanine-a
2023-03-28implement EntityDbsanine-a
2023-03-28begin rdb-style refactorsanine-a
2023-03-27refactor: move glm classes into single filemainsanine-a
2023-03-27update .gitignoresanine-a
2023-03-26fix invisible physics objects bugsanine
2023-03-24fix ecs removingsanine
2023-03-24add pausingsanine
2023-03-24fix issue with nanovg breaking renderingsanine
2023-03-23implement skeleton of physics systemsanine-a
2023-03-22re-implement bouncing ballsanine
2023-03-22add ground planesanine
2023-03-22tidy up main.luasanine-a
2023-03-22move ecs systems into separate modulesanine-a
2023-03-22add update function systemsanine
2023-03-19add shader:configure()sanine
2023-03-16implement ecs node cascadingsanine
2023-03-14add ecs.Filtersanine
2023-03-13add shader.luasanine
2023-03-13cycle through all meshessanine
2023-03-13render all shapessanine
2023-03-12initial commitsanine