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refactor
One Game A Month, month 21
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Author
2023-05-07
correctly implement capsule collisions and camera view matrix
sanine
2023-04-19
add split drawing function and renderQuad component
sanine
2023-04-15
add collision system
sanine
2023-04-15
fix circular reference bug for physics objects
sanine
2023-04-14
remove print statements from physics system and fix default physics interval
sanine
2023-04-14
add physics linear/angular velocity tracking
sanine-a
2023-04-14
implement loading/saving entity db
sanine-a
2023-04-14
begin physics reimplementation
sanine
2023-04-13
move message dispatching into ecs-systems.lua
sanine
2023-04-13
don't shallow copy component tables
sanine-a
2023-04-12
wrap entityDb and systemDb into single Database class
sanine
2023-04-12
add script system
sanine
2023-04-07
renormalize line endings
sanine
2023-04-07
move new render/transform systems into ecs-systems.lua
sanine
2023-03-29
add image caching
sanine
2023-03-28
add cached mesh loading
sanine-a
2023-03-28
switch to uids
sanine-a
2023-03-28
implement EntityDb
sanine-a
2023-03-28
begin rdb-style refactor
sanine-a
2023-03-27
refactor: move glm classes into single file
main
sanine-a
2023-03-24
fix ecs removing
sanine
2023-03-24
add pausing
sanine
2023-03-24
fix issue with nanovg breaking rendering
sanine
2023-03-23
implement skeleton of physics system
sanine-a
2023-03-22
re-implement bouncing ball
sanine
2023-03-22
tidy up main.lua
sanine-a
2023-03-22
move ecs systems into separate module
sanine-a
2023-03-22
add update function system
sanine
2023-03-19
add shader:configure()
sanine
2023-03-16
implement ecs node cascading
sanine
2023-03-14
add ecs.Filter
sanine
2023-03-13
add shader.lua
sanine
2023-03-13
cycle through all meshes
sanine
2023-03-13
render all shapes
sanine
2023-03-12
initial commit
sanine