Age | Commit message (Expand) | Author |
2023-05-16 | add more builtin meshes | sanine |
2023-05-16 | refactor collision system | sanine |
2023-05-12 | remove superfluous files | sanine |
2023-05-12 | add nice builtin shaders | sanine-a |
2023-05-12 | run working program with refactored code | sanine-a |
2023-05-12 | refactor systems to use cleaner dependency resolution | sanine-a |
2023-05-12 | begin refactor | sanine |
2023-05-10 | implement basic floating-ray character controller | sanine |
2023-05-09 | handle collisions symmetrically | sanine-a |
2023-05-09 | fix bug when getting components no entity has | sanine-a |
2023-05-09 | create more globals in honey.std | sanine-a |
2023-05-09 | fix texture loading | sanine-a |
2023-05-09 | delete _child table each frame | sanine-a |
2023-05-09 | add ecs.Accessor helper and node _child hierarchy | sanine-a |
2023-05-09 | refactor: split physics update into multiple functions | sanine-a |
2023-05-09 | refactor: split ecs systems into multiple files | sanine-a |
2023-05-09 | refactor: rename transform -> node | sanine-a |
2023-05-07 | implement basic third-person camera | sanine |
2023-05-07 | correctly implement capsule collisions and camera view matrix | sanine |
2023-04-19 | add split drawing function and renderQuad component | sanine |
2023-04-15 | add collision system | sanine |
2023-04-15 | fix circular reference bug for physics objects | sanine |
2023-04-14 | remove print statements from physics system and fix default physics interval | sanine |
2023-04-14 | add physics linear/angular velocity tracking | sanine-a |
2023-04-14 | implement loading/saving entity db | sanine-a |
2023-04-14 | begin physics reimplementation | sanine |
2023-04-13 | move message dispatching into ecs-systems.lua | sanine |
2023-04-13 | don't shallow copy component tables | sanine-a |
2023-04-12 | wrap entityDb and systemDb into single Database class | sanine |
2023-04-12 | add script system | sanine |
2023-04-07 | renormalize line endings | sanine |
2023-04-07 | move new render/transform systems into ecs-systems.lua | sanine |
2023-03-29 | add image caching | sanine |
2023-03-28 | add cached mesh loading | sanine-a |
2023-03-28 | switch to uids | sanine-a |
2023-03-28 | implement EntityDb | sanine-a |
2023-03-28 | begin rdb-style refactor | sanine-a |
2023-03-27 | refactor: move glm classes into single filemain | sanine-a |
2023-03-24 | fix ecs removing | sanine |
2023-03-24 | add pausing | sanine |
2023-03-24 | fix issue with nanovg breaking rendering | sanine |
2023-03-23 | implement skeleton of physics system | sanine-a |
2023-03-22 | re-implement bouncing ball | sanine |
2023-03-22 | tidy up main.lua | sanine-a |
2023-03-22 | move ecs systems into separate module | sanine-a |
2023-03-22 | add update function system | sanine |
2023-03-19 | add shader:configure() | sanine |
2023-03-16 | implement ecs node cascading | sanine |
2023-03-14 | add ecs.Filter | sanine |
2023-03-13 | add shader.lua | sanine |