Age | Commit message (Expand) | Author |
---|---|---|
2023-04-07 | move new render/transform systems into ecs-systems.lua | sanine |
2023-03-29 | re-implement recursive transform system | sanine |
2023-03-29 | add image caching | sanine |
2023-03-28 | add cached mesh loading | sanine-a |
2023-03-26 | fix invisible physics objects bug | sanine |
2023-03-24 | fix ecs removing | sanine |
2023-03-24 | add pausing | sanine |
2023-03-24 | fix issue with nanovg breaking rendering | sanine |
2023-03-23 | implement skeleton of physics system | sanine-a |
2023-03-22 | re-implement bouncing ball | sanine |
2023-03-22 | add ground plane | sanine |
2023-03-22 | tidy up main.lua | sanine-a |
2023-03-22 | move ecs systems into separate module | sanine-a |
2023-03-22 | add update function system | sanine |
2023-03-19 | add shader:configure() | sanine |
2023-03-16 | implement ecs node cascading | sanine |
2023-03-13 | add shader.lua | sanine |
2023-03-13 | cycle through all meshes | sanine |
2023-03-13 | render all shapes | sanine |
2023-03-12 | initial commit | sanine |