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local ecs = require 'honey.ecs'


local module = {}
setmetatable(module, {__index=_G})
setfenv(1, module)



--===== transform cascading =====--

local function recursiveComputeTransform(entity)
	if entity._transformComputed then 
		return entity._transform 
	end
	if entity.parent == false then
		entity._transformComputed = true
		entity._transform = entity.transform
		return entity.transform
	end

	entity._transformComputed = true
	local parentTransform = recursiveComputeTransform(entity.parent)
	entity._transform = parentTransform * entity.transform
	return entity._transform
end

-- update transforms
transformCascade = {
	filter=ecs.Filter.AND{"transform", "parent"},
	prepareEntity=function(self, entity)
		entity._transform = nil
		entity._transformComputed = false
	end,
	update=function(self, entity, dt)
		recursiveComputeTransform(entity)
	end,
	priority=98,
}


--===== rendering =====--

function renderCam(camera, priority)
	local priority = priority or 99
	return {
		filter=ecs.Filter.AND{"mesh", "shader", "transform"},
		update=function(self, entity, dt)
			entity.shader:use()
			entity.shader:configure{
				matrix={
					model=entity._transform,
					view=camera.view,
					projection=camera.projection,
				},
			}
			entity.mesh:drawElements()
		end,
		nopause=true,
		priority=priority,
	}
end

--===== update functions =====--

update = {
	filter=ecs.Filter.AND{"update"},
	update=function(self, entity, dt)
		entity.update(entity, dt)
	end,
	priority=50,
}



return module